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  1. .phase

    Solved Decay Ticks causing ArgumentNullException for On_EntityHurt hook

    This might be in the Magma forums, but it may be a good idea to refresh it here. Is there a way to check for decay damage type. Every time the server decay ticks, I get the following error message: [MagmaPlugin] Error invoking function On_EntityHurt in Remover plugin. ArgumentNullException...
  2. .phase

    Admin doors and Instkoall

    There are Magma plugins that do those things, and are fully compatible with Fougerite. I really don't see the need for it to be built into Fougerite.
  3. .phase

    Solved RustPP not working for me

    Finally got it working. They installed it on my live server instead of my test server at first which pissed me off quite a bit. But I'm glad to finally be able to test this fully and work out some kinks to get it running live. RustPP is working with 1.0.5
  4. .phase

    semi auto remover

    Your NubIni function is only returning True/False. So, if(x.OwnerID != True/False) ?? You want to search the World for UIDs that are also in your Ini. I don't think you've accomplished that yet in your code.
  5. .phase

    install

    Will they install from Github? Or, does 1.0.5 need to be released here on Fougerite.com Asked them to get it from github, we'll see what happens. So, fasoijpofkas tired of going back and forth for weeks with no results.
  6. .phase

    Decay

    It was definitely broken for me with Magma 1.1.5. My Fougerite server hasn't even falksdjlif worked, so I can't tell ya anything about that. :mad:
  7. .phase

    Solved RustPP not working for me

    What about RustPP? It didn't seem to be configurable with 1.0.3G. Are they just doing it wrong?
  8. .phase

    install

    They will do it for you, but most likely, they will do it wrong. First time, 1.0.3f was installed, and Fougerite worked, but Rust++ was unconfigurable. I asked for 1.0.4PRE to be installed since the path for Rust++ can be editted in Fougerite's cfg. For the past several days, it's gone between...
  9. .phase

    Decay

    Setting Decay=true/false had NO effect on server decay. It was just permanently OFF, i.e. buildings never decayed on their own. This is great if you don't want buildings to decay, but for me, I wanted that part of the games management to run automatically. So, when Billy Bob builds a bodacious...
  10. .phase

    Solved RustPP not working for me

    I asked for a 1.0.4 PRE install, and many days later, I'm still left with an either bricked/vanilla server. These 8+ hours between GSP responses on the matter is pretty infuriating.
  11. .phase

    new player protection

    You could hold the new player in a protected state until they inflict damage on someone, but that also gives them the first shot. I say this because currently, the only hooks to use that make sense for this is On_PlayerHurt & On_EntityHurt. In other words, you'd have to wait for the new player...
  12. .phase

    new player protection

    I've thought about this topic. I see two ways of doing it, both with their flaws: 1) If you protect a zone with N4's plugin, that forces the new players to develop in that zone. What happens when they're ready to move out? What if they never want to move out, even after they have crates and...
  13. .phase

    GSP

    Can confirm that GameServers did install Fougerite for me upon support ticket request.
  14. .phase

    Solved RustPP not working for me

    Which version? And how do I change the file path? I may need to do that, because all they did was place 'Rust++' folder and files under the 'fougerite' folder in 'server_data.'
  15. .phase

    Solved RustPP not working for me

    Looks like either GameServers didn't install it properly, or have not given me full access to root folder. I've sent a support ticket. I'll let you guys know what happens.
  16. .phase

    Decay

    AFAIK, decay was broken in Magma 1.1.5, if this can get fixed so that decay works properly when desired. That'd be great. Oxide works with decay no problem. Even shows damaged items getting darker. Magma seems to have goofed this up a bit.
  17. .phase

    Solved RustPP not working for me

    I just launched a GamerServers server just now, and they installed Fougerite 1.0.3f I loaded my plugin and Fougerite works. RustPP is working, but only with the default settings. I don't see a folder for the RustPP module. This is my folder structure: /... server_data cfg fougerite Drop++ Has...
  18. .phase

    Important JintPlugin Module API

    You are sexy. Thank you for this. Multiple methods for Time = Win.