Search results

  1. DreTaX

    Approved Original Rust Legacy Server Files

    DreTaX updated Original Rust Legacy Server Files with a new update entry: Update link Read the rest of this update entry...
  2. DreTaX

    Original Rust Legacy Server Files - Update link

    Update link
  3. DreTaX

    Approved Original Rust Legacy Server Files

    This resource has been removed and is no longer available.
  4. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.8 Read the rest of this update entry...
  5. DreTaX

    Fougerite Official - 1.8.8

    Added helper functions into PlayerCache class for plugins. Added documentation to Lock and other classes Added World.ManuallySpawnSleeper(steamid). It allows you to spawn the exact sleeper of a player, for example after server start, on On_ServerLoaded event or any case. DataStore loads earlier...
  6. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.7 Read the rest of this update entry...
  7. DreTaX

    Fougerite Official - 1.8.7

    Missing documentation of Logger and BeltUseEvent Documentation of rpctracer config flag Add new EnableScriptPluginsIntensiveEvents setting into Fougerite.cfg make sure to add this value into your config based on the provided Fougerite.cfg! This is for developers that want to enable...
  8. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.6 Read the rest of this update entry...
  9. DreTaX

    Fougerite Official - 1.8.6

    Improve lock in EntityCache Fix small uLink spam issue and check Add On_FireBarrelToggle which triggers on use of campfire and furnace Turn DataStore into json with improvements, customizable parser support, and backwards compatibility Improve jint js experience by being able to properly import...
  10. DreTaX

    c# -> Fougerite

    https://fougerite.com/threads/c-plugin-development-guide.543/
  11. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.5 Read the rest of this update entry...
  12. DreTaX

    Fougerite Official - 1.8.5

    * Timer system is no longer making a separate thread, it runs as a couroutine by monobehaviour, and upon fire it runs on the main thread. This unfortunatel doesn't include C# plugins as they never had their own timer system, everyone had to do it on their own. This is now also resolved, and you...
  13. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.4 Read the rest of this update entry...
  14. DreTaX

    Fougerite Official - 1.8.4

    * Fixed backwards compatibility issues with some plugins * Fixed JsPlugins directory for javascript plugins * EntityCache will no longer propagate exceptions if there were even any * Some sanity checks in caches * Improvements for permissionsystem class * Implemented a full C++ WinHttpClient...
  15. DreTaX

    Approved AuthMe

    DreTaX updated AuthMe with a new update entry: 1.3.1 Read the rest of this update entry...
  16. DreTaX

    AuthMe - 1.3.1

    Security fixes.
  17. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.8.3C Read the rest of this update entry...
  18. DreTaX

    Fougerite Official - 1.8.3C

    IniParser is now thread safe by default. Fixed the major issue with Entities not having values properly thus breaking many plugins using Entities All the events are now being called in every plugin regardless whether one caused an error during the fire of the event. The exception of this is the...
  19. DreTaX

    Approved AuthMe

    DreTaX updated AuthMe with a new update entry: 1.3 Read the rest of this update entry...
  20. DreTaX

    AuthMe - 1.3

    Fixed some bugs Refactoring Fixed the issue when AuthMeServer causes errors when RustBuster isn't installed. It's not a mandatorial plugin. Added Door Check / Item pickup check Authme now teleports the player back every time the helptext timer is elapsed Needs 1.8.3B