DreTaX - tell me , please, you need to check when the player appeared on the map when you connect to the server - it is possible?
If you do a search through Find you get errors if there is no player nullreferenceexception object reference not set.
Not interested in Fougerite.find - need right...
how to get gameobject entity?
Fougerite.Entity go1 = (Fougerite.Entity)World.GetWorld().Spawn(";deploy_wood_storage_large", sPos.x, sPos.y, sPos.z, sRot);
sm.AddStructureComponent(go1.Object.gameObject.GetComponent[test]());
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