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  1. MasterPeace

    CPU Power / Ping

    Oh, didn't even know about that. I think I'll try it ;) Thanks guys.
  2. MasterPeace

    CPU Power / Ping

    I'm not sure but looks like it's Intel Xeon E3-1240 V2, now set with limit to 2 cores and 2.5 Ghz. And I can choose to get more cores (and clock) or just a clock. Server is small, up to 25 players, and we didn't hit limit yet in history. Max was 19 if I remember.
  3. MasterPeace

    CPU Power / Ping

    Hi. As you know I'm renting server on Linux. Current settings are: CPU - 2 x 2.5 Ghz RAM - 3000 mb HD - 30 GB Current PERFORMANCE: CPU - 30 - 50% usage RAM - 900 mb usage I would like to do whatever I can to make smaller pings and less performance "lags", but next package for me is like 230%...
  4. MasterPeace

    Approved HomeSystem

    Yea I think disabling setting home on someone house (if it's not shared) would make your Anti-Dizzy just perfect.
  5. MasterPeace

    Approved HomeSystem

    Basically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong. New Home System - yes he is saving only near your...
  6. MasterPeace

    DataStore

    This question may be dumb, but: Where is DataStore saving data? To player file in 'Saves' dir or just in memory and resetting when I restart server? I'll also need it to make backups etc. Oh, Is it FougeriteDatastore.ds maybe?
  7. MasterPeace

    Spawning items, and bases

    No-steam. Ok. So I decided to make it just spawn with command. The story will be "When the Museum is lighted up, you can find loot box there".... Now I'm wondering only if Loot box is respawning automatically, or nah. It will be hard to check if player picked up him, to not make any error or 10...
  8. MasterPeace

    Spawning items, and bases

    My localhost is on windows. So it should work. My server is on linux.
  9. MasterPeace

    Spawning items, and bases

    I mean I checking if player have it in inventory before he even use :) I have PvE server and it's not good to have C4 enabled. 51 line is of course World.Spawn.... ;) So some bullshit with my server I see. I'll try to install it again and check.. Maybe I broke something with some plugin or...
  10. MasterPeace

    Spawning items, and bases

    I have C4 checker (remover) every 1 second, I'm planning to make it public, so is it good way to do that? I mean, it didn't crashed for me. Working for about couple of hours on Linux server. BUT: Flares not working for me. I'll think about this fire places. jeezzzzz.... Could you check this log...
  11. MasterPeace

    Spawning items, and bases

    I have it.. What version of Rust Server you guys have? Maybe answer is there. Mine is 1069 Maybe it will not crash when I limit it. It was for debug you know. I'll set it like flare per 250 seconds. So It'll be just about maybe 12-15 flares per night.. But first I need to turn it on somehow.
  12. MasterPeace

    Spawning items, and bases

    It's really nothing unusual: http://pastebin.com/mNBfnZMq Additional libs are just because to debug, without them it's not working either. FlareCallback is working if without World.Spawn function. Medical Loot Box from "PlayerSpawned" is spawning. My variables and coords are fine, working if...
  13. MasterPeace

    Spawning items, and bases

    Yes it's working, like I said. It's not working only in Callback function. ONLY. Hooks are working fine.
  14. MasterPeace

    Spawning items, and bases

    And again Update: I tried to make it just like SpawnAtPlayer have: public object SpawnAtPlayer(string prefab, Fougerite.Player p) { return this.Spawn(prefab, p.Location, p.PlayerClient.transform.rotation, 1); } loc = Util.CreateVector(float(flare_1_x), float(flare_1_y), float(flare_1_z))...
  15. MasterPeace

    Spawning items, and bases

    World.Spawn("WorldFlare_New", flare_1_x, flare_1_y, flare_1_z) I sum it up to remind everybody: - Tried clean coords (without variables) - I tried float() - Tried CreateVector() - It's not working only on Callback function. - Other World objects are working, like World.Time If other my errors...
  16. MasterPeace

    Spawning items, and bases

    Nope, there is only this, same error. Traceback (most recent call last): File "<string>", line 62, in FlareCallback SystemError: Object reference not set to an instance of an object Only one thing that I learned from it is that I don't need to open game to check if it's repaired.
  17. MasterPeace

    Spawning items, and bases

    You know Util is working on windows. But it didn't help. Still same error. I would say that I need to append World like with Player, but no. This code: Server.Broadcast("Petla") World.Time = World.Time+1 Plugin.CreateTimer("Flare", 6000).Start() Is working like expected. So...
  18. MasterPeace

    Spawning items, and bases

    Yes, Callback is working... When without World.Spawn. I just made another plugin and it's working. But here is World.Spawn. Float didn't change anything.
  19. MasterPeace

    Spawning items, and bases

    Of course. In function, full: def On_PluginInit(self): Plugin.CreateTimer("Flare", 6000).Start() def FlareCallback(self): Plugin.KillTimer("Flare") ''' Museum Outside Flares ''' flare_1_x = 6026 flare_1_y = 398...
  20. MasterPeace

    Spawning items, and bases

    Hey, could you explain me why World.Spawn is not working in my function? Just explain why and what, I need to understand it, not just have working, so next time I'll manage this situation without help. This is working: def On_PlayerSpawned(self, Player, location)...