And again Update:
I tried to make it just like SpawnAtPlayer have:
public object SpawnAtPlayer(string prefab, Fougerite.Player p)
{
return this.Spawn(prefab, p.Location, p.PlayerClient.transform.rotation, 1);
}
loc = Util.CreateVector(float(flare_1_x), float(flare_1_y), float(flare_1_z))...