I do not have that c130 error, but what happens to it is exactly the same thing that has happened to me for months, I have no idea where it might come from, perhaps from ulink.dll or maybe from Fougerite.dll, it's a Very annoying crash type
I also have that problem, even several times a day ... It would be helpful if you publish your list of plugins and so I can compare it with mine and be able to reach a conclusion or investigate why that happens
"GameConfig could not connect to host", this ... If I did not misunderstand, it is because Rust legacy is no longer in steam and obviously if it is not it can not connect .... This error does not affect anything at all to RustBuster performance.
Rust legacy is done that way, if someone takes an Airdrop the first day and contains c4 obviously there will already be c4 ... Now, if you want to stop this you must edit Drop ++. P.S. Make a backup before editing, greetings
1. Download RustBusterServer
2. Extract the .zip file in the main folder of your server
3. Search and open the Fougerite.cfg configuration file
4. Add this line in the [Modules] section
RustBuster2016Server = RustBuster2016Server
5. Restart your server and you will have installed and run...
...... The only thing you must to do is install RustBusterAnticheat in your server... All hackers (bye bye). Don't need test, don't need mods, don't need admins, regards.
Hello!!
1. Can you include the list of plugins you are using?
2. Do you use any plugins customized or modified by anyone?
According to your explanations that failure must come from a plugin that is using OnPlayerDisconnect (), greetings
For those who want to show an approximate distance:
def On_Airdrop(self, Vector3):
pos = self.CalcPos(Vector3)
loc = Vector3
enumerator = Server.Players.GetEnumerator()
while enumerator.MoveNext():
pl = enumerator.Current
plloc =...
It is true that the moderators can also use it and this may not be a good idea xd, but temporarily you can also use this to stop them from using it..
http://fougerite.com/resources/commandrestrict.172/
Regards!!
It is possible ... but first of all maybe you could give more information? For example:
1- You mean all RustBuster servers.
2-There were structures around you when you vouch for that. regards
To me it works perfectly, I am currently using 1.7.5 ...
Have you tried using the OFFICIAL version without modifying it to confirm if the problem persists?
PD writes in English plis
It is currently saved automatically as always ...
But I have finished plugin that uses the method to save the map as a background process, using a timer ... the tests I did last week was to save a map with +100.000 objects suffering 0% lag.
ConsoleSystem.Run("save.all", false)...
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