Search results

  1. salva

    Server Bug....

    60% of the plugins I use, I think this comes from ulink.dll or Fougerite.dll ... And Wtf ... Do you use EAC with RustBuster? Lollll
  2. salva

    Server Bug....

    I do not have that c130 error, but what happens to it is exactly the same thing that has happened to me for months, I have no idea where it might come from, perhaps from ulink.dll or maybe from Fougerite.dll, it's a Very annoying crash type
  3. salva

    Server Bug....

    I also have that problem, even several times a day ... It would be helpful if you publish your list of plugins and so I can compare it with mine and be able to reach a conclusion or investigate why that happens
  4. salva

    Solved how to give a rank with console cmd

    If you mean giving mod permissions and others ... You should give it the admin master when you are online (having rust ++ installed)
  5. salva

    car in legacy

    I am currently investigating how to add objects in my spare time, which is not much xd
  6. salva

    RustBuster GameConfig couldn't connect to host

    "GameConfig could not connect to host", this ... If I did not misunderstand, it is because Rust legacy is no longer in steam and obviously if it is not it can not connect .... This error does not affect anything at all to RustBuster performance.
  7. salva

    how to change Resource in radio active?

    Rust legacy is done that way, if someone takes an Airdrop the first day and contains c4 obviously there will already be c4 ... Now, if you want to stop this you must edit Drop ++. P.S. Make a backup before editing, greetings
  8. salva

    Important rustbuster server crash

    Do you have any idea where that mistake might come from?
  9. salva

    Disconnect Ban Problem

    1. Download RustBusterServer 2. Extract the .zip file in the main folder of your server 3. Search and open the Fougerite.cfg configuration file 4. Add this line in the [Modules] section RustBuster2016Server = RustBuster2016Server 5. Restart your server and you will have installed and run...
  10. salva

    Disconnect Ban Problem

    ...... The only thing you must to do is install RustBusterAnticheat in your server... All hackers (bye bye). Don't need test, don't need mods, don't need admins, regards.
  11. salva

    Auto BAN / Whit Anti-Hack

    :eek::eek::eek::eek:http://fougerite.com/resources/rustbusterserver.199/
  12. salva

    Disconnect Ban Problem

    Hello!! 1. Can you include the list of plugins you are using? 2. Do you use any plugins customized or modified by anyone? According to your explanations that failure must come from a plugin that is using OnPlayerDisconnect (), greetings
  13. salva

    Approved Airdrops

    For those who want to show an approximate distance: def On_Airdrop(self, Vector3): pos = self.CalcPos(Vector3) loc = Vector3 enumerator = Server.Players.GetEnumerator() while enumerator.MoveNext(): pl = enumerator.Current plloc =...
  14. salva

    Approved FlyPlugin

    It is true that the moderators can also use it and this may not be a good idea xd, but temporarily you can also use this to stop them from using it.. http://fougerite.com/resources/commandrestrict.172/ Regards!!
  15. salva

    Approved LevelSystem

    Dont need restart server , python.reload LevelSystem It'd be enough
  16. salva

    EasySpecatate

    LOL !! what cheat? xd ..
  17. salva

    Plugins Don't Load!

    Really? :eek: Do new and clean installation... http://fougerite.com/threads/how-to-setup-fougerite-on-your-server.3/
  18. salva

    RustBuster LAG

    It is possible ... but first of all maybe you could give more information? For example: 1- You mean all RustBuster servers. 2-There were structures around you when you vouch for that. regards
  19. salva

    DestroySistem does not work

    To me it works perfectly, I am currently using 1.7.5 ... Have you tried using the OFFICIAL version without modifying it to confirm if the problem persists? PD writes in English plis
  20. salva

    Is it possible to stop the AutoSave?

    It is currently saved automatically as always ... But I have finished plugin that uses the method to save the map as a background process, using a timer ... the tests I did last week was to save a map with +100.000 objects suffering 0% lag. ConsoleSystem.Run("save.all", false)...