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  1. salva

    Approved IdIdentifier

    Thanks
  2. salva

    Approved IdIdentifier

    From Fougerite 1.4 i see this [IronPython] Error in plugin IdIdentifier: Traceback (most recent call last): File "<string>", line 88, in On_PlayerDisconnected File "<string>", line 79, in On_PlayerKilled File "<string>", line 84, in On_PlayerConnected File "<string>", line 88, in...
  3. salva

    Approved DestroySystem

    HELLO!!!! I see this many times: [IronPython] Error in plugin DestroySystem: Traceback (most recent call last): File "<string>", line 195, in On_Command AttributeError: 'NoneType' object has no attribute 'Kill'
  4. salva

    Approved DestroySystem

    NEW error [4/5/2016 6:26:17 PM] [Error] [IronPython] Error in plugin DestroySystem: [4/5/2016 6:26:17 PM] [Error] Traceback (most recent call last): File "<string>", line 254, in On_EntityHurt AttributeError: 'NoneType' object has no attribute 'AddItem'
  5. salva

    Fougerite Official

    ME have same problems ,and more
  6. salva

    Approved Kit Manager

    Another error!! PlayerSpawnedEvent Error: System.NullReferenceException: Object reference not set to an instance of an object at KitManager.KitManager.ChangeSpawnLoadout (Fougerite.Player spawningPlayer, Fougerite.Events.SpawnEvent se) [0x00000] in <filename unknown>:0 at (wrapper...
  7. salva

    Approved GeoIP

    [GeoIP] Error: System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0 at GeoIP.GeoIP+IPData..ctor (System.String ip, System.String data, System.String keyweneed) [0x00000] in <filename unknown>:0 at...
  8. salva

    Approved LevelSystem

    [4/4/2016 4:14:57 PM] [Error] [IronPython] Error in plugin LevelSystem: [4/4/2016 4:14:57 PM] [Error] Traceback (most recent call last): File "<string>", line 75, in On_PlayerGathering AttributeError: 'NoneType' object has no attribute 'SteamID' Can solve this ?? :) thaanks
  9. salva

    Approved DeathMSG

    please read again i edited my last reply ... im confused whith 1.3.9 & 3.5.9 sorry
  10. salva

    Approved DeathMSG

    I just updated to version 3.5.9 DeathMSG and sometimes this happens: [IronPython] Error in plugin DeathMSG: Traceback (most recent call last): File "<string>", line 77, in On_PlayerKilled AttributeError: 'DeathEvent' object has no attribute 'AttackerIsNPC' [IronPython] Error in plugin...
  11. salva

    Fougerite Official

    I'm using 1.3.9B, for two days this error happens to me .... help [4/3/2016 2:53:29 PM] [Debug] [CHAT-CMD] "nerius456" executed "/destroy" [4/3/2016 2:53:53 PM] [Debug] User Disconnected: BERKAY (76561197978879586) (195.142.92.194) [4/3/2016 2:54:28 PM] [Debug] [CHAT-CMD] "Pr3jna" executed...
  12. salva

    Fougerite Official

    I have observed the following situation: (although not very important) When a player gets shot in the head and bleeds to death ... death puts the message has died from hunting bow .. (I mean death messages RUST ++) Thank you very much!! :)
  13. salva

    Approved HungerGames

    I have a small problem with hunger games Ad is correct, items spawn correctly, the wall breaks correctly, the items are properly cleaned at the end .... The problem is that all players using / hg join, only one is transported Why does this happen? It may be because I only have added only one...
  14. salva

    Approved AdvancedTester (RecoilTest/JumpTest)

    I want to give an opinion, A,W,D,S = jump, so when the player is made to the / jumptest and tries to move will see if he has the quick jump (typical hack) Many thanks, greetings
  15. salva

    Approved StackSizes

    Amazing.... Great job
  16. salva

    Approved DestroySystem

    DESTROY SYSTEM DONT GIVE BACK SpikeWall & LargeSpikeWall ,can solve this?
  17. salva

    Approved DestroySystem

    Thanks :)
  18. salva

    Approved DestroySystem

    which is the command that I use in ADMIN mode to remove abandoned structures? Please help !!! thanks
  19. salva

    Approved StackSizes

    I have seen a problem trying to change the stacks of sulfur, metal and wood fragments, when I change these values 250-500 something wrong .. resources disappear Nevertheless LargeSpikeWall 1 to 5 PERFECT SmallSpikeWall 1 to 10 PERFECT Any solution??? Thanks .. amazing plugin