Well...
Issue:
def On_PlayerKilled(self, DeathEvent):
if self.Enable == 1:
if DataStore.Get("pop", DeathEvent.Attacker.SteamID):
if DeathEvent.VictimIsPlayer and DeathEvent.AttackerIsPlayer:
DeathEvent.Attacker.Notice("☠", "You killed...
Added new config option. Basically you can now make DeathMSG display the deaths on console also.
https://github.com/dretax/DeathMSG/commit/d1570f4ec6580328f2ff6f01560f7f2b0a723230
Here is the example by @salva , with a small addition:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using RustBuster2016.API;
namespace TEEEEESSSSSTTTTT
{
public class PluginGUI : MonoBehaviour
{
public void OnGUI()...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.