Search results

  1. DreTaX

    Important Where to put the plugins?!

    Fougerite Version? Errors?
  2. DreTaX

    RB Fog

    You will know soon.
  3. DreTaX

    Important C# Plugin Development Guide

    UnityEngine dll is a server file..
  4. DreTaX

    steam acc ?

    Sorry, doesn't really seem worthy. We have RustBuster for this.
  5. DreTaX

    Approved Recorder

    It does work here..
  6. DreTaX

    RustBusterServer - 1.5.0

    Client Changes: Hooks class's GetPlayers() and LocalPlayer variables are now static, sorry for that. Some fixes Security Update
  7. DreTaX

    Fougerite Official

    It will need the assembly, but i cannot test it without somebody. Yeah. Actually it doesnt matter
  8. DreTaX

    Fougerite Official

    Can you test this and send me the debug logs please?
  9. DreTaX

    RB Fog

    I was talking about the screenshot, not the code :P But doesn't matter now, thanks for sharing.
  10. DreTaX

    RB Fog

    I was talking about the screenshot not the code :p
  11. DreTaX

    Fougerite Official

    Thats probably a 1.5.6 pre release bug. Will fix.
  12. DreTaX

    Fougerite Official

    Looks like this Uses the same variable that the method uses for getting the endpoint, hopefully It will work. Message tag syntax will look like this: [uLink Ignore] Ignored Socket from
  13. DreTaX

    Fougerite Official

    @McRustReloaded Both codeparts patched. You will see it in the console and the logs with the red message popping up. Let us know if you got anything.
  14. DreTaX

    Fougerite Official

    Multicore is sadly not supported in Rust Legacy. Don't ask why. That is the reason that using Threads are sometimes dangerous, such as UnityEngine.Object.Find...
  15. DreTaX

    RB Fog

    @salva might wanna do a show off?
  16. DreTaX

    Fougerite Official

    @McRustReloaded I will be posting you a uLink.dll that will have the message thing in It. It happens when there is something wrong with the connection's message. Second method: I will change the endpoint to public and that will allow me to print the IP Address out. We could test...
  17. DreTaX

    Fougerite Official

    I will see if i can find the code in ulink, and atleast print the IP Address that causes this error. That would help us know if this is true or not. There isn't. I will be adding the code for that.
  18. DreTaX

    Fougerite Official

    https://lab.facepunch.com/rust/bd96/nitrous_networks_ignored_number_of_socket_network_reset_errors_/post/24664518#post24664518 @McRustReloaded Something connected to ulink, don't exactly know. I will see if i can find the code in ulink, and atleast print the IP Address that causes this error...
  19. DreTaX

    Fougerite Official

    According to this post It's a ulink attack, not an actual ddos thing, but similar to it.
  20. DreTaX

    Fougerite Official

    @McRustReloaded (18:36:53) | 29214.813 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 1 (18:36:53) | 29214.859 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 7 (18:36:53) | 29214.875 (3/29/2017 7:37:31 PM): Ignored number of socket network reset...