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  1. DreTaX

    About RustBuster and Fougerite

    Can you show us what code are you doing:
  2. DreTaX

    RustBuster Client Sided Scripting

    Most of these are already in? You missed them.
  3. DreTaX

    Improvements

    I guess so.
  4. DreTaX

    Improvements

    What do you mean by that?
  5. DreTaX

    Adding new objects

    Interesting.
  6. DreTaX

    Select object

    import Fougerite from Fougerite import Entity ... ent = Entity(World.Spawn(';deploy_wood_storage_large, location.x, location.y, location.z, spawnRot)) ??
  7. DreTaX

    Select object

    Can't understand that, sorry.
  8. DreTaX

    Select object

    What do you mean?
  9. DreTaX

    RustBuster Report Bug's

    So the issue is still around. HUH :D
  10. DreTaX

    About RustBuster and Fougerite

    Check that but nope.
  11. DreTaX

    About RustBuster and Fougerite

    below example works only.
  12. DreTaX

    About RustBuster and Fougerite

    I'm looking soon to the custom objects and stuffs. https://forum.unity3d.com/threads/free-for-the-community-olanders-realistic-weather-for-time-of-day.310180/page-3#post-2959290 I'm also looking for that.
  13. DreTaX

    Approved Restriction Zones

    @MasterPeace This could use an update. Can you upload to source somewhere to github? A lot of nullchecks are missing.
  14. DreTaX

    About RustBuster and Fougerite

    Texture2D texture = new Texture2D(900, 900, TextureFormat.RGB24, false); mhm public class example : MonoBehaviour { GUIContent content = new GUIContent(); public Texture2D image; string text = "ButtonText"; void Awake() { content.text = text; byte[]...
  15. DreTaX

    About RustBuster and Fougerite

    @salva Thats how it looks when centering it, but no idea why is 60 the limit yet :P
  16. DreTaX

    About RustBuster and Fougerite

    I will add a client console hook. That might be fun to try as a client plugin. public class FPSDisplay : MonoBehaviour { float deltaTime = 0.0f; void Update() { deltaTime += (Time.deltaTime - deltaTime) * 0.1f; } void OnGUI() { int w = Screen.width, h =...
  17. DreTaX

    Server list does not work

    Just wait like 30 secs.
  18. DreTaX

    About RustBuster and Fougerite

    I will try that package extractor and see what can i do with this thing. No idea how @Brain did It, but Snake is not really interested in the stuffs, though atleast he has real unity experience.
  19. DreTaX

    About RustBuster and Fougerite

    So my university started today, kinda chill time table, though I can't fail, will need to focus on this. I plan to look into the remaining issues of Rust and fix them in Fougerite if possible, and I also try to look into adding new stuff to rust, but no idea where to start yet. If you have any...
  20. DreTaX

    Solved World.AirdropAt

    SupplyDropZone.CallAirDropAt(target); is a native method so its pretty weird. this error has been around for a time, i guess its a rust fuckup.