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  1. DreTaX

    RustBusterServer - 1.3.0

    All Systems are working fine now. All fixed, and tested.
  2. DreTaX

    Important RustBuster Beta is out

    Yeah It's possible that someone used tpa to glitch in. ~~ BRB working on rustbuster.
  3. DreTaX

    Important RustBuster Beta is out

    Nope. Not now. I'm checking what did I mess up.
  4. DreTaX

    Important RustBuster Beta is out

    All seems fine.
  5. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.5.1B Read the rest of this update entry...
  6. DreTaX

    Fougerite Official - 1.5.1B

    Removed a debug message. Updated Rust++ Only need to replace Fougerite.dll and RustPP.dll
  7. DreTaX

    Important RustBuster Beta is out

    Provide only RustBuster.log
  8. DreTaX

    Important RustBuster Beta is out

    Please test this. It may solve the fps and It will provide me more info about the random disconnections in the logs.
  9. DreTaX

    Solved How to get GameObject Entity (C#)

    var sm = World.CreateSM(player, location.x, location.y, location.z, spawnRot); var ent = new Entity(World.Spawn(";struct_metal_wall", location.x, location.y, location.z, spawnRot)); if (ent.IsStructure()) { var smn =...
  10. DreTaX

    Solved How to get GameObject Entity (C#)

    That's what I'm looking for since you don't like the easy ways :D Interesting I did the same as you in my Python plugin, and that totally works. https://github.com/dretax/Python-Plugins/blob/master/FougeritePlugins/HungerGames/HungerGames.py#L1005
  11. DreTaX

    Important RustBuster Beta is out

    I will take a DEEP look into the fps stuffs and the disconnections.
  12. DreTaX

    Solved How to get GameObject Entity (C#)

    Well the structurecomponent should be changed. I will see the alternative.
  13. DreTaX

    Solved How to get GameObject Entity (C#)

    lol why not use something simpler? https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Entity.cs#L142 Location: player.Location
  14. DreTaX

    Important RustBuster Beta is out

    1/3/2017 8:37:07 PM [RustBuster] Disconnecting for not being able to ping the server. Mhm.
  15. DreTaX

    Solved How to get GameObject Entity (C#)

    Fougerite.Entity go1 = (Fougerite.Entity)World.GetWorld().Spawn(";deploy_wood_storage_large", sPos.x, sPos.y, sPos.z, sRot); if (go1.IsDeployableObject()) { DeployableObject de = (DeployableObject) go1.Object; } else if...
  16. DreTaX

    Solved How to create timer in C#

    For NON C# plugins: http://fougerite.com/wiki/timer-setups/ C#: public class PluginTimedEvent { private Dictionary<string, object> _args; private readonly System.Timers.Timer _timer; private long lastTick; private int _elapsedCount; internal...
  17. DreTaX

    Solved How to loop ALL players online (Python)

    I might be updating the wiki soon, but you may view all the methods/variables here: https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Player.cs
  18. DreTaX

    Permission

    Only available for Rust++ commands for now. But seems like Jakkee is working on it.