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  1. DreTaX

    Important RustBuster Test and Fougerite Testing

    That happens exactly
  2. DreTaX

    Important RustBuster Test and Fougerite Testing

    Getting closer.. Obviously every injected hack adds new classes to the game. I wonder if those classes are constant at every gameplay. But right now It was pretty easy to see if somebody is using dizzy, jacked, wood etc.. DLL hacks are already out of the game. Upon connecting to a...
  3. DreTaX

    lag when players join server

    https://msdn.microsoft.com/en-us/library/system.threading.thread.isbackground(v=vs.110).aspx That may help.
  4. DreTaX

    Important RustBuster Test and Fougerite Testing

    I plan to. Like custom gui and etc stuffs might be cool. After the base is done i will see if i can add more content. I will counter It.
  5. DreTaX

    Important RustBuster Test and Fougerite Testing

    It's completely different. It doesn't touch anything in ulink. It's completely in the game It self, and my plans are: Found a way to make de4dot impossible to deobfuscate the project. Hard obfuscation Impossible to modify CLI with a patcher, and same will go to all rust dlls All dlls will be...
  6. DreTaX

    Important RustBuster Test and Fougerite Testing

    That's what i posted. 1 = No compression 2 = 50% compression, medium upload speed, medium size 3 = resolution / 3, fastest, small size.
  7. DreTaX

    Important RustBuster Test and Fougerite Testing

    My screen is 1920x1024 3rd compression mode for small images, and fast uploads: (1920x1024) / 3 = 380kb 2nd compression, for medium upload speed, and medium quality, its on the left: (1920x1024) / 2 = 800kb no compression, slowest, high quality = 1,5mb
  8. DreTaX

    Important RustBuster Test and Fougerite Testing

    Once we went through the beta, and ensured we cleared out most of the cheats, I will be working on the extra content stuffs... if possible.
  9. DreTaX

    Important RustBuster Test and Fougerite Testing

    It only takes screenshot of the game, no worries :P http://stackoverflow.com/questions/26223975/unity-c-take-screenshot-and-save-to-file-as-jpg/41282825#41282825 I added a server side options wheather you want to resize the image, and how much. It makes users happier, since uploading 1.4MB hd...
  10. DreTaX

    Important RustBuster Test and Fougerite Testing

    Getting closer to the finish. Currently all the communications are encrypted, but still a few checks need to be finished. The hardest is now finished. Images are being sent from the client in an encrypted way, to the server. I will be making options so the clients sending images can be high...
  11. DreTaX

    Share examples of

    Nope, can't simplify. Learn It. Not hard.
  12. DreTaX

    Share examples of

    //[Items] //M4=Stones,1|Wood,6 //P250=Wood,6 Dictionary<string, Dictionary<string, int>> Datas = new Dictionary<string, Dictionary<string, int>>(); public void LoadStuff() { IniParser ini = new IniParser(ModuleFolder + "\\Settings.ini"); foreach (var x in ini.EnumSection("Items"))...
  13. DreTaX

    Help Entity inventory

    Its the same -.-
  14. DreTaX

    Help Entity inventory

    lol foreach (var item in e.Entity.Inventory.Items) { Server.GetServer().Broadcast(x.Name); }
  15. DreTaX

    Share examples of

    public void On_ItemAdded(InventoryModEvent e) { } public void On_ItemRemoved(InventoryModEvent e) { } public void ItemPickup(ItemPickupEvent ipe) { }
  16. DreTaX

    Approved Airdrops

    Does It? Will look into that.
  17. DreTaX

    Important RustBuster Test and Fougerite Testing

    I will add It to the todo list, but first i want to finish that. I say tomorrow or the day after tomorrow we will have a beta release.