That's really not a safe way.
var Physics = null;
function On_PluginInit() {
Physics = Util.TryFindReturnType("Physics"); // <- If this doesn't work then It's: UnityEngine.Physics
}
function CheckWoodPillar(Player, Entity) {
// Connected entities (Just an example)
/*var...
Auto wood?
I tried. It's impossible. The trees are on client side, and the server doesn't know the tree's location. This was admitted by the hack creators, even I debugged It.
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