@tarynkelley @PearlJ @Sturt
The unity crash has to do something with the player disconnection, and I'm not sure what's causing It.
I rebuilt the player storing structure, try this please.
I will be debugging today the misterious unity crash log, we will see how It goes.
Got instantly busy due to a private project that I got for Pluton team. Can't say much, It's secret for now ;)
Rust Legacy is sadly unstable as fuck. I don't exactly know if threading the autosave would help, but 30+k object saving takes 2,5 seconds to save. That's a lot in the game.
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