Here is the timer class: (Put it in a separate class file)
namespace Test
{
using System;
using System.Collections.Generic;
using System.Timers;
public class TestTimedEvent {
private Dictionary<string, object> _args;
private readonly System.Timers.Timer _timer...
In short: C# dlls are loaded on start, and once thry are attached to the Bootstrap (Game) It can't be reloaded. There is actually a really hard way to do It, but It would be messy. To reload a C# plugin fully you need to restart the server. Config changes can be updated If thr plugin provides a...
Possible datastore fixes
Added error logging to datastore saving to investigate an unknown problem. Check logs for the following messages: "is not serializable. Saving skipped for It." | "Failed to remove not serializable values!" | "Failed to save datastore!"
Patcher was updated
Rust++ had a...
There is a new version coming up, there must be something wrong with the saving of the DataStore in Fougerite.
I will add try catch methods and error logs to see what's the problem with it.
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