I looked at the first post. Remember my code from thenradiation thing? Thats how you do a normal timer. If you want the timer to have arguments look at the newest TpFriend or HomeSys. From the other hand you have to use world.time to check if its night. I think the flares last for 90secs.
Sent...
Maybe try importing UnityEngine. Throw a flare and execute a command and Use:
array = UnityEngine.Resources.FindObjectsOfTypeAll(UnityEngine.GameObject)
for ent in array:
Plugin.Log("Log", str(ent.name))
The only useful thing we want to use is this.
https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/World.cs#L1109
We will need a prefab name of the flare though.
An update you will love....
Added a new option which allows you to save home by hitting a foundation. You should use this, It causes less lag, and way more faster to check if the player is on the whitelist.
Move check will freeze the player.
Added a new command called /hcanc It cancels your...
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