Try this:
timer = Plugin.GetTimer(name)
if timer is None:
return
timer.Kill()
Plugin.Timers.Remove(name)
Also, I think ur host didn't update Fougerite
http://fougerite.com/resources/fougerite-official.77/updates
You might be having the buggy IP module.
Just a small suggestion to tune your plugin up:
if DataStore.Get("WasteLand", "Message") == "true"
if bool(DataStore.Get("WasteLand", "Message")):
Be sure to avoid unnecessary UnityEngine import.
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