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  1. DreTaX

    AdminCommands

    Watafawk.
  2. DreTaX

    Important Pluton for Experimental Branch

    Or balu could simply add a Set { } at the damageamount pointer..
  3. DreTaX

    AdminCommands

    Wuts wrong with my solution? O_O
  4. DreTaX

    Instabuild

    Hmmmm
  5. DreTaX

    Instabuild

    That grammar made no sense. xD What do you mean? If you mean you want to do some C# alternative, go ahead. LUL
  6. DreTaX

    Instabuild

    Hmmm Then the only thing you can do is saving the Entity's location under the player's ID on building, and then later checking if he owns it by the location.
  7. DreTaX

    Instabuild

    Try something shitty like this. def GetPlayer(self, namee): name = namee.lower() for pl in Server.ActivePlayers: Server.Broadcast("Name that we found: " + str(pl.Name.lower())) if pl.Name.lower() == name: return pl return None...
  8. DreTaX

    Instabuild

    Hmm
  9. DreTaX

    Instabuild

    I saw a post that buildings no longer contain data about their owners, but the thing you are using seems to be correct. How about trying BuildingPart.OwnerID instead of name?
  10. DreTaX

    Instabuild

    Good question XD
  11. DreTaX

    HomeSet [Deleted]

    https://github.com/Notulp/Pluton/blob/master/Pluton/Objects/Player.cs#L130 ?????:D
  12. DreTaX

    HomeSet [Deleted]

    I hope Jakkee won't kill me, but something like this should work: __title__ = 'Homes' __author__ = 'JAKKEE' __version__ = '1.0' import clr from System import * clr.AddReferenceByPartialName("UnityEngine") clr.AddReferenceByPartialName("Pluton") import UnityEngine from UnityEngine import *...
  13. DreTaX

    DeathMSG

    Watafak. How did you find that, and who is he? Though, things like these happen :D
  14. DreTaX

    DeathMSG

    DreTaX updated DeathMSG with a new update entry: Update Read the rest of this update entry...
  15. DreTaX

    AdminCommands

    DreTaX submitted a new resource: AdminCommands - Admin Commands Read more about this resource...
  16. DreTaX

    Important Pluton for Experimental Branch

    Basically making: PlayerHurtEvent.info.damageAmount = 0 # Should work.
  17. DreTaX

    Important Pluton for Experimental Branch

    Yes, balu made a methid for that I just dunno it from phone. Sent from my Samsung Galaxy S4
  18. DreTaX

    Rust experimental server

    Look who's here Sent from my Samsung Galaxy S4
  19. DreTaX

    Important Pluton for Experimental Branch

    I gotta update our srvs.. Sent from my Samsung Galaxy S4