Well...
Issue:
def On_PlayerKilled(self, DeathEvent):
if self.Enable == 1:
if DataStore.Get("pop", DeathEvent.Attacker.SteamID):
if DeathEvent.VictimIsPlayer and DeathEvent.AttackerIsPlayer:
DeathEvent.Attacker.Notice("☠", "You killed...
Added new config option. Basically you can now make DeathMSG display the deaths on console also.
https://github.com/dretax/DeathMSG/commit/d1570f4ec6580328f2ff6f01560f7f2b0a723230
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