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  1. DreTaX

    Not as I can't understand (

    Your method has been patched in 1.5.8 and now you can use it.
  2. DreTaX

    Server seems to be offline?

    Server seems to be offline?
  3. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.5.8B Read the rest of this update entry...
  4. DreTaX

    Fougerite Official - 1.5.8B

    A small fix, that should be in. https://github.com/Notulp/Fougerite/commit/c240906e4a707f2d86fd8334017c3a117488def4
  5. DreTaX

    On_PlayerGathering

    If you are more to stick to a JavaScript type of language, I recommend you to switch over to C#. Developing in JS is not really recommended. Read: http://fougerite.com/wiki/language-speed-test/
  6. DreTaX

    Approved Adding new On_RepairBench

    Implemented. Sorry for the delay.
  7. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.5.8 Read the rest of this update entry...
  8. DreTaX

    Fougerite Official - 1.5.8

    https://github.com/Notulp/Fougerite/commit/f499927a44695cd3582175214bf53a6ea48667ac Fixes Added new On_ItemMove Event Added new On_RepairBench Event New logs and stuffs, see the commit. def On_ItemMove(ItemMoveEvent): #Todo def On_RepairBench(RepairBenchEvent)...
  9. DreTaX

    Give Log

    Seems like there already was one. Logger.Log(string.Format("[GiveItemCommand] quantity={0} item={1} recipient={2}", quantity, itemName, recipName)); Logger.Log(string.Format("[SpawnItemCommand] terms={0}, itemName={1}, quantity={2}", string.Join(",", remain.ToArray()), itemName, quantity));
  10. DreTaX

    Solved Im having some issue with my plugin

    Uh... HurtEvent.GetTakeDamage().health There is no GetTakeDamage method in that. There is HurtEvent.DamageAmount though. But your answer: HurtEvent.Entity.Health
  11. DreTaX

    Approved Adding new On_RepairBench

    You mean the code for generate a HWID?
  12. DreTaX

    НWID

    System.Management domain is unsupported in UnityEngine under .NET 3.5. You can't use It sadly. No alternatives.
  13. DreTaX

    Solved Can Someone make an console command working on this plugin :D?

    Exactly what you were looking for. __title__ = 'Executor' __author__ = 'DreTaX' __version__ = '1.0' import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite class Executor: def On_Command(self, Player, cmd, args): if cmd == "execute": if Player.Admin...
  14. DreTaX

    Approved Adding new On_RepairBench

    I will see if i can look for a hook that uses that.
  15. DreTaX

    Not as I can't understand (

    I can patch this in the next Fougerite version. https://github.com/Notulp/Fougerite/issues I made the issue for you.
  16. DreTaX

    Give Log

    ^ I'm a fucking idiot, there is one actually, but it wouldn't work for item adding i guess...
  17. DreTaX

    Approved KillFeed

    Suggestions. import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite class KillNotice: def On_PlayerKilled(self, DeathEvent): # Ensure that both the killer is a player and the victim is also a player # This is because the killer can be "world", "npc" too...
  18. DreTaX

    Approved KillFeed

    Approved.
  19. DreTaX

    Important rustbuster server crash

    There is also a theoretical limit of threads in a 64-bit windows system, however it is obviously much larger and there is no reason you should ever need to reach it. 32bit or 64bit? Test this, and report back if it happens or not.
  20. DreTaX

    Important rustbuster server crash

    http://answers.unity3d.com/questions/281040/what-does-new-thread-do-and-how-many-threads-are-t.html There is a theoretical limit of 2048 threads on a 32-bit windows system. There is also a theoretical limit of threads in a 64-bit windows system, however it is obviously much larger and there is...