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  1. DreTaX

    Wut? Custom items are planned, but I didnt have the time to do them yet.

    Wut? Custom items are planned, but I didnt have the time to do them yet.
  2. DreTaX

    Approved G Aim

    @gintaras Code seems clean, but I see you are loading images with strings. You could use C#'s Resource compile system. It is easy to add a new resource in VS and load It. http://stackoverflow.com/questions/90697/how-to-create-and-use-resources-in-net
  3. DreTaX

    Fougerite Official

    I will take a look at it myself, but dunno when does that thing happen. Possibly at health change. No idea.
  4. DreTaX

    Approved G Aim

    PlayerClient.GetLocalPlayer() Just open the Hooks class. Hooks.LocalPlayer Hooks.GetPlayerList()
  5. DreTaX

    Auto BAN / Whit Anti-Hack

    What do you mean?
  6. DreTaX

    Help

    /25/2017 1:34:44 PM [RustBuster] [color red] Retrying connection... (1x) 3/25/2017 1:34:44 PM [RustBuster] Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename...
  7. DreTaX

    Improvements

    Download the latest rustbuster..
  8. DreTaX

    RustBuster Client - 1.4.9

    Bunch of update, added launcher.
  9. DreTaX

    RustBusterServer - 1.4.9

    Added rust weather api in client Bunch of fixes Added Admin Check logs in console Etc
  10. DreTaX

    Fougerite Official

    Try that
  11. DreTaX

    Next Week Objectives

    Update release in the morning
  12. DreTaX

    Fougerite Official

    No worries, I'm looking into the craps in the afternoon. Should be solved by then ;)
  13. DreTaX

    Approved Equinox Anti-Cheat (EAC)

    Those were in EAC 1.0 even. :D
  14. DreTaX

    Fougerite Official

    CommandEvent Error: System.MissingMethodException: Method not found: 'Fougerite.Player.SafeTeleportTo'. lol?
  15. DreTaX

    Fougerite Official

    Alright, hold on a sec let me fix that thing. Apparently there is a new ulink flood thing.
  16. DreTaX

    Get player position in On_PlayerKilled (C #)

    Careful. Attacker and the Victim can be world, and NPCs too. Be sure to use an if statement for that. Casting may cause errors if the attacker or the victim isnt a player. if (de.AttackerIsPlayer && de.VictimIsPlayer) { Player attacker =(Player)de.Attacker; Player victim...