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  1. DreTaX

    Howto C# Timer ?

    I will get home and send you my classes. Sent From My Samsung Galaxy S4
  2. DreTaX

    Howto C# Timer ?

    Depends on what would you like to use It for. Can you tell me an example what would you like to use It for? Sent From My Samsung Galaxy S4
  3. DreTaX

    Solved Fougerite.reload (C# Module Plugin) not working ?

    Which plugin did you have problems with? Sent From My Samsung Galaxy S4
  4. DreTaX

    Solved Fougerite.reload (C# Module Plugin) not working ?

    In short: C# dlls are loaded on start, and once thry are attached to the Bootstrap (Game) It can't be reloaded. There is actually a really hard way to do It, but It would be messy. To reload a C# plugin fully you need to restart the server. Config changes can be updated If thr plugin provides a...
  5. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.2.7 Read the rest of this update entry...
  6. DreTaX

    Fougerite Official - 1.2.7

    DataStore Saving is now fixed. Rust++ Share fixed. RPC Errors should be gone
  7. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.2.6C Read the rest of this update entry...
  8. DreTaX

    Fougerite Official - 1.2.6C

    Possible datastore fixes Added error logging to datastore saving to investigate an unknown problem. Check logs for the following messages: "is not serializable. Saving skipped for It." | "Failed to remove not serializable values!" | "Failed to save datastore!" Patcher was updated Rust++ had a...
  9. DreTaX

    Approved Group++

    There is a new version coming up, there must be something wrong with the saving of the DataStore in Fougerite. I will add try catch methods and error logs to see what's the problem with it.
  10. DreTaX

    Fougerite Official

    My DestroySystem plugin uses destroy too, but it doesn't do nullpointer exceptions https://github.com/Notulp/Fougerite/issues/37 ?
  11. DreTaX

    Approved HungerGames

    DreTaX updated HungerGames with a new update entry: 1.5.2 Read the rest of this update entry...
  12. DreTaX

    HungerGames - 1.5.2

    Some fixes, and error logging.
  13. DreTaX

    Approved iConomy

    Try with 1.2.6+ please.
  14. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.2.6B Read the rest of this update entry...
  15. DreTaX

    Fougerite Official - 1.2.6B

    Rust++ was updated, fixed a small error in It, and fully uses Fougerite API instead of shitty rust's. (I hope I didn't miss anything now) IronPython module updated Fougerite updated, removed useless references, which may have caused reference incompatibilities. (Remove Microsoft.Scripting DLL files)
  16. DreTaX

    Approved GeoIP

    @Jakkee you might be interested in these.
  17. DreTaX

    Approved GeoIP

    DreTaX updated GeoIP with a new update entry: 1.1 Read the rest of this update entry...
  18. DreTaX

    GeoIP - 1.1

    Using GeoIP2 databases, and we have access to the city files too. The 4th ini file won't be included in the package, but I will give a link soon in the description. It is being hosted by Pluton-Team, and thanks to iScripters instead of reading 200MB we can enjoy using the SQL speed of It.
  19. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: 1.2.6 Read the rest of this update entry...
  20. DreTaX

    Fougerite Official - 1.2.6

    Rust++ Mute fixed. Rust++ had a method that used the unsafe message system, It was replaced. Rust++ XML file got corrupted when an illegal character was placed In It, It's now using an eligible way to avoid that. Fougerite Patcher was updated please re-patch. It should eliminate the crash...