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  1. DreTaX

    Approved PM

    DreTaX updated PM with a new update entry: Fixes Read the rest of this update entry...
  2. DreTaX

    PM - Fixes

    Bugs eliminated
  3. DreTaX

    Approved iConomy

    DreTaX updated iConomy with a new update entry: Fixes Read the rest of this update entry...
  4. DreTaX

    iConomy - Fixes

    Code fixes Fixed the buy/sell commands.
  5. DreTaX

    Fougerite Official

    sssssssssssshhhhhhhhhhhhhh
  6. DreTaX

    Fougerite Official

    Cause It's your plugin.
  7. DreTaX

    Fougerite Official

    I think i fixed the size thing.
  8. DreTaX

    Fougerite Official

    Just do a simple loop with Wiper. I can give you a map with atleast 4000 objects, and then you can try ./wipeid id
  9. DreTaX

    Fougerite Official

    Not really oi boi. Wiper and Python jzap never do those.
  10. DreTaX

    Fougerite Official

    Like the converted jzap or the Wiper plugin does. Simply working with properties.
  11. DreTaX

    Fougerite Official

    Debug is off on my main server as I said on IRC. Still causes unresponsive.
  12. DreTaX

    Solved Raycasting from an entity?

    Should be: entityCollider = entity.GetTakeDamage().gameObject.GetComponent[self.BoxCollider]() (You will have to use Util.ReturnType to get the BoxCollider class)
  13. DreTaX

    Fougerite Official

    Fuck It's the new item name match thingy.
  14. DreTaX

    Fougerite Official

    Warning: Seriously noticeable lagg on World.Entities. I think It's because of the airdrops that were added to It. I'm testing now, If It is i will give out a quick release, and tell It to mike
  15. DreTaX

    Solved Raycasting from an entity?

    Lemme summon @Snake here. He can tell you more, and If there is something, I can convert It to Py for you.
  16. DreTaX

    Solved Rad zones and Animals stronger

    Alright. But you can use that, It will be just the same, I just added the takedamage class as a variable there, so you can access It. It must be something with C#. The timers just die for nothing. This is the reason why I always kill the timers and re run them to make them last longer. No idea...