Adding stuff to the game

MrNunoPT

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Aug 5, 2017
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Hey is it possible to change the map? With this I mean adding new rad towns...
Is it possible to add new items too?


Thanks
 
Hey is it possible to change the map? With this I mean adding new rad towns...
Is it possible to add new items too?


Thanks
Yes :)
Very possible, New objects have been added in so I can't see why items can't be added
 
I just made an Radtown on unity and I save it as .UNITY3D like the others textures/models in blundles folder
But how do I import it to an RB client side plugin.

Thanks
 
Last edited:
Yes, the issue of spawning objects from the client side really is very easy, but it is possible that there is a risk of being able to hack through unity3d files, @xandeturf and @salva are working on how to make a plugin that is safe to use, I already 90% of this finished, soon there will be news
 
upload_2017-8-22_21-18-53.png

What do i need to put the spawns/ boxes and animals radiation.../ its everything in c#?

Waiting for your plugin :D
 
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What do i need to put the spawns/ boxes and animals radiation.../ its everything in c#?

Waiting for your plugin :D


You must make a plugin that
1 has a timer
2 check if there is loot
3 if there is no spawn then do the list of boxes ...

This is the easy way, but there are others
 
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(Serverside plugin)
- Create dictionary of xyz locations of boxes
- On_PluginInit
- Check locations for those boxes
- If no box, Spawn

- On_Loot
- if loot box xyz is on dictionary
- create timer of X minutes with box xyz

- On_TimerCallback
- Get timer arguments
- Get lootbox spawn location
- Spawn
 
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(Serverside plugin)
- Create dictionary of xyz locations of boxes
- On_PluginInit
- Check locations for those boxes
- If no box, Spawn

- On_Loot
- if loot box xyz is on dictionary
- create timer of X minutes with box xyz

- On_TimerCallback
- Get timer arguments
- Get lootbox spawn location
- Spawn
You can just get all spawn points and add your own ...
 
(Serverside plugin)
- Create dictionary of xyz locations of boxes
- On_PluginInit
- Check locations for those boxes
- If no box, Spawn

- On_Loot
- if loot box xyz is on dictionary
- create timer of X minutes with box xyz

- On_TimerCallback
- Get timer arguments
- Get lootbox spawn location
- Spawn

Exactly @Jakkee .... Exactly!:cool::cool: