RecoilTest doesnt support thatİ have systemname plugin very good work
but RecoilTest system name dont change
RecoilTest doesnt support thatİ have systemname plugin very good work
but RecoilTest system name dont change
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- Any movements (Crouch, Jump, Left-Right movements) are now showing you if the player presses F5,F2,INSERT buttons. That means that the player is hacking.
- Added /jumptest playername - Command. It will make the player not able to press anything just the space button, and it will also detect the cheating keys
- Players now receive an M4 with 100 bullets on their inventory bars. You don't have to worry about giving them guns, they just have to press 1 and reload the m4 to shoot. Also,...
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- Corrected a message
- Removed Crouching mark, player will either move or jump.
if i send someone to test and i have p250 when the test done its give him few p250sAfter the new update, when done with Recoiltest it gives Shotun and P250's...
ImposibroAfter the new update, when done with Recoiltest it gives Shotun and P250's...
W8 wut?if i send someone to test and i have p250 when the test done its give him few p250s
if i have m4 its give him m4s
If i do a test on a Player, And i have a P250 it gives the player a few P250's after Test.
And if i have a M4 it gives him M4 after the test.
g2kYou can do p.Inventory.AddItemTo("M4", 24, 30)
That'll have the gun fully loaded when spawning to the hotbar
I was actually thinking how could I modify the attachment points. HummmmYou can do p.Inventory.AddItemTo("M4", 24, 30)
That'll have the gun fully loaded when spawning to the hotbar
?if i send someone to test and i have p250 when the test done its give him few p250s
if i have m4 its give him m4s
If i do a test on a Player, And i have a P250 it gives the player a few P250's after Test.
And if i have a M4 it gives him M4 after the test.
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- Giving 24 ammo in the M4 by default thanks to Jakkee
Read the rest of this update entry...Meh, i will check that 24 ammo thing out later.
hey jakee yes you are correct f2 is the most common it bieng used for dizzy and a3mon but jacked uses insert which most people actually use f5 is for steven which is difficult to inject and i think it only works on the steam version but not sure none the lessPlayer.SendCommand("input.bind Jump F5")
if a player presses F5 to disable no recoil he/she will jump also F2 is another menu button
This feature was already implemented.hey jakee yes you are correct f2 is the most common it bieng used for dizzy and a3mon but jacked uses insert which most people actually use f5 is for steven which is difficult to inject and i think it only works on the steam version but not sure none the less
Will check.After the recoiltest the first 2 items of the player in the hotbar gets lost.