Solved Client console spam (Condition still not met:Controllable.localPlayerControllableExists)

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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At your house.
github.com
Hello Admin I just got disconnected and when I join back I stuck at waitting for your character, and when i press Esc I'm in air but I can't move nor can type.
I wish I could finally find out what can be causing that.

Apply the key settings in the options again. I think the server modifies your controls.
 

Jakkee

Retired Staff
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Plugin Developer
Jul 28, 2014
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Australia
What server are you connected to? It could be a custom anticheat that changes your controls to run some tests.
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
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This problem is caused by the custom ulink version.

Hey there!

I wanted to let you know that i deobfuscated the original ulink.dll
That means that the ulink communication should be like 3x faster.
The server runs stable and I also patched the method that was flooding.
I don't exactly know how to fix that error yet, so for now I bypass the flood
This means that when the flood occurs there will be no RED messages at all
on console, neither on the logs. The server should stay online for a longer time
too.

The only thing I know at the moment is that when this error happens
there are points when you can't join the server, stops at waiting for character
When that happens the server is still stable you are able to save everything in
the console by typing fougerite.save

If you don't want to use this ulink then you should return to the original file.
(Didn't include that)

Also note that I included a prepatched ulink dll and an empty/fresh dll file too.

The patcher now requires the fresh ulink dll, so if you don't want to use the
new dll you can still patch the new one with an assemblycsharp.dll and only
copy the assembly dll on the server.

I would still recommend switching to the deobfuscated ulink.dll

Have fun
Source: Readme.txt
 
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