connecting problem

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
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Australia
Well what happens when they join your server?
Are you using a client plugin to download your server map so the client has the textures and stuff?
 

mohammadreza.h1381

Member
Member
May 8, 2017
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is this problem?

JavaScriptException: Object has no method 'ToString'
at Jint.Native.Function.ScriptFunctionInstance.Call (JsValue thisArg, Jint.Native.JsValue[] arguments) [0x00000] in <filename unknown>:0

at Jint.Engine.Invoke (System.String propertyName, System.Object thisObj, System.Object[] arguments) [0x00000] in <filename unknown>:0

at Jint.Engine.Invoke (System.String propertyName, System.Object[] arguments) [0x00000] in <filename unknown>:0

at JintModule.JintPlugin.Invoke (System.String func, System.Object[] obj) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
Fougerite.Logger:LogException(Exception, Object)
JintModule.JintPlugin:Invoke(String, Object[])
JintModule.JintPlugin:OnTimerCB(String)
Fougerite.Events.TimedEvent:_timer_Elapsed(Object, ElapsedEventArgs)
System.Timers.Timer:Callback(Object)
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
That would be a plugin not working, Doubt it would effect players joining