In my case it works perfectly, try to explain that it does not work exactlydont work plss help
Can you try this?Need some sort of raid checker in this plugin so that it locks the linked structure for say 60 minutes on use of explosive charge to stop people abusing the remove tool to remove a wall to place another while being online raided.
Read the rest of this update entry...
- Added Raid Cooldown, so you cant destroy objects why being raided.
- New cfg option
- Hooked Rust++'s /share command.
Possible but you'd need to rewrite the On_EntityHurt functionHow I Can Set This Config:
When Player Removes a Wood DoorWay
DestroySystem gives him 4 Wood Planks?
i think that setting must be here but How?
EntityList['WoodDoorFrame'] = "Wood Doorway"