There are some suggestions for new hooks
1)Create object + binding components
Example Spawner resources or a sleeping bag with possibility of search - useful for events
2)self-synchronization server - client - Wakes very helpful for a bunch of fashion on the client with the server of my data I learned that in the game you can add anything you like - but on the client side - the same RPC will fit https://docs.unity3d.com/ScriptReference/NetworkView.RPC.html
1)Create object + binding components
Example Spawner resources or a sleeping bag with possibility of search - useful for events
2)self-synchronization server - client - Wakes very helpful for a bunch of fashion on the client with the server of my data I learned that in the game you can add anything you like - but on the client side - the same RPC will fit https://docs.unity3d.com/ScriptReference/NetworkView.RPC.html