Group++

Approved Group++ 2.2.1

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BogdanWDK

Administrator
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Jul 31, 2014
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Can you add a setting in config that allows us to choose if groups are deleted on player leave or by a command ?
I want players remain in grup even if they leave the server.
 

Snake

Moderator
Moderator
Jul 13, 2014
288
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Can you add a setting in config that allows us to choose if groups are deleted on player leave or by a command ?
I want players remain in grup even if they leave the server.
They allways remain in the group even if they disconnect. They only get removed if they don't join the server after x days. This "x" can be modified by the command "/g inactive x", where x is the number of days. Only admins can use this command (rcon acces needed).
 

BogdanWDK

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Jul 31, 2014
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Code:
NullReferenceException: Object reference not set to an instance of an object
  at Group.GroupModule.checkInactivity () [0x00000] in <filename unknown>:0

  at Group.GroupModule.ServerInit () [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) Fougerite.Hooks/ServerInitDelegate:invoke_void__this__ ()

  at Fougerite.Hooks.ServerStarted () [0x00000] in <filename unknown>:0

  at Fougerite.Bootstrap.Start () [0x00000] in <filename unknown>:0
 

ammaz

Member
Member
Jan 16, 2015
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10
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Pakistan,Karachi
www.facebook.com
[2/19/2015 6:06:27 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
 

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
So for some reason the groups get cleared when I restart the server? Is there any fix for this?
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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At your house.
github.com
So for some reason the groups get cleared when I restart the server? Is there any fix for this?
There is a new version coming up, there must be something wrong with the saving of the DataStore in Fougerite.

I will add try catch methods and error logs to see what's the problem with it.
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
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Parts Unknown
Since 1.2.8B I get this error message:


NetworkException: Can't remove Player Client (9) from Group 1926 because player
still has 2 object(s) in that group.

Its is spamming the console.
 
  • Agree
Reactions: Sturt

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
Hi, so I have this plugin installed on my server and I also have the Hunger Games installed. The problem is when the Hunger Games starts, people that are in the same group have the friendly fire option, and they cant do damage to each other. Is there any possible way for the friendly fire option to be disabled when someone joins the event?
 

Martin

New Member
Member
Sep 7, 2014
23
2
3
My Group++PLugin working great, but today my cmd start showing this error :'(
Annyone who can help me? :/

ServerInitEvent Error: System.NullReferenceException: Object reference not set to an instance of an object
at Group.GroupModule.checkInactivity () [0x00000] in <filename unknown>:0
at Group.GroupModule.ServerInit () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/ServerInitDelegate:invoke_void__this__ ()
at Fougerite.Hooks.ServerStarted () [0x00000] in <filename unknown>:0