Important Lag then Random Crashes - Console Spam

justcyber

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I am getting the same kind of console spam then crash. My server was running perfect with hardly no lag. Then for some odd reason at 60k objects my server has become laggy and crashes alot? I have setup a macro to automatically close the crash report and reopen the server so it doesn't have much down time. I just want to find out what you guys think could be causing it.

Admin Edit: 1.0.7B users get: http://fougerite.com/threads/lag-then-random-crashes-console-spam.445/#post-4523
 

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DreTaX

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I am getting the same kind of console spam then crash. My server was running perfect with hardly no lag. Then for some odd reason at 60k objects my server has become laggy and crashes alot? I have setup a macro to automatically close the crash report and reopen the server so it doesn't have much down time. I just want to find out what you guys think could be causing it.
Code:
[1/25/2015 12:31:12 PM] [Debug] [IronPython] An error occurred in: HomeSystem plugin while calling method: On_PlayerHurt
[1/25/2015 12:31:12 PM] [Exception] [ IPPlugin->Invoke | IPPlugin->OnPlayerHurt | Hooks->PlayerHurt | HumanBodyTakeDamage->Hurt | TakeDamage->HurtShared | TakeDamage->HurtShared | TakeDamage->Hurt | MeleeWeaponDataBlock->DoAction1 | ItemRepresentation->RunAction | ItemRepresentation->RunServerAction | ItemRepresentation->Action1 | ItemRepresentation->Action1B | MonoMethod->InternalInvoke | MonoMethod->Invoke | MethodBase->Invoke | #=qaL2AMBCaBLCj4lGSCwjcBVYUs_5vzeQVgu44HVklVYQ=->#=qG_E6hqIvz6NLWQQCT2N5IA== | #=q$NUWz6aT_ypN3cz7K6ce2gVWapiYAlnLPGzKjIUfT2w=->#=qS9ntZNSJqwnPkZv_HZvsug== | NetworkView->OnRPC | NetworkViewBase->#=qpJfiNEhSKsosBj54zW21Bw== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qlGEZiB55BOeKhe33IbTgs3lVmx7rHXWsIFfTvKtNlrQ= | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qIPn628V9gmXGKu9CDwAT4Q== | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qpnen9BDYWb7GIHNeIDM0B2w3_bWY6Y1K7n6fbysAk2U= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qnjPTIXsYLyWun9DHM4QyDdSqTLT$sNaH7rGgebuLUF8= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=q9Ox7MeTma6fxAsTig99GV6twoS8KYKSkq98q3ldn1AU= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qdSwDnRo$f5EQslih94YkOg== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qqJfJJIU5OocEzCry9eP0ew== | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qK4rBLHQlJi1c$9ISNO6Z6w== | InternalHelper->LateUpdate | ]
Microsoft.Scripting.ArgumentTypeException: Multiple targets could match: int(type, IList[Byte]), int(type, object), int(type, Extensible[float])
at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object) <0x00108>
at (wrapper dynamic-method) object.On_PlayerHurt$46 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object) <0x00479>
Ehhh. HomeSystem 2.5.2?
 

justcyber

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Yeah, put the newest one on. I thought I would update since I was updating all the other plugins.
 

justcyber

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Code:
[Settings]
run_timer=2
Cooldown=1
safetpcheck=2
Maxhomes=2
Antihack=1
tpdelay=1
DistanceCheck=0
Distance=15
CheckCloseWall=0
movecheck=0
homesystemname=[HomeSystem]
;This is the roof glitch bypass
antiroofdizzy=1
randomlocnumber=8156
rejoincd=15
jointpdelay=12
 

DreTaX

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Code:
[Settings]
run_timer=2
Cooldown=1
safetpcheck=2
Maxhomes=2
Antihack=1
tpdelay=1
DistanceCheck=0
Distance=15
CheckCloseWall=0
movecheck=0
homesystemname=[HomeSystem]
;This is the roof glitch bypass
antiroofdizzy=1
randomlocnumber=8156
rejoincd=15
jointpdelay=12
Ur missing config options. Replace ur old cfg
 
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justcyber

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Yeah, I see there was 4 lines missing thought I compared the 2 files. Updated the config file and and got the crash again.
 

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maughanorama

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My server does that too... but sometomes its the wildlife sometimes its death msg sometimes its tpfriend
Sometimes its even rust++. Outcome is always the same my server laggs as it gets spammed then crashes
 

DreTaX

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Wildlife stuff was fixed in DeathMsg I will release It today. You can also get It from my github. I think WildLife fixes should come in 1.0.8

Sent from my Samsung Galaxy S4
 

DreTaX

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My server does that too... but sometomes its the wildlife sometimes its death msg sometimes its tpfriend
Sometimes its even rust++. Outcome is always the same my server laggs as it gets spammed then crashes
Wonder why it doesn't log this?
Here is a fix of Rust++ DeathEvent method.

It's just for to avoid the errors.
It's for Fougerite 1.0.7B. Just replace the dll.
 

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DreTaX

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My server does that too... but sometomes its the wildlife sometimes its death msg sometimes its tpfriend
Sometimes its even rust++. Outcome is always the same my server laggs as it gets spammed then crashes
Wonder why it doesn't log this?
I would also recommend you guys to put

server.clienttimeout 5 <- This will make frozen clients timeout in 5 seconds rather than 300 seconds. It will also avoid many errors (self experienced) and also explained by @Jakkee
 
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maughanorama

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Hi I now have a mdmp file (crash report) in the root of the server. Is there anything I can do or is it just vstudio rubbish