what is OccupiedText?Wakes you the hooks on the XYZ coordinates?
It's the "Occupied by DreTaX" textwhat is OccupiedText?Wakes you the hooks on the XYZ coordinates?
What about coordinates?Wake implement validation in the X,Y,Z?It's the "Occupied by DreTaX" text
I don't understand you.What about coordinates?Wake implement validation in the X,Y,Z?
Well, for example the player can find out his coordinates - Player.X Player.Y Player.Z - could you do for drawer - type LootStartEvent.X LootStartEvent.Y LootStartEvent.ZI don't understand you.
LootStartEvent.Entity.XWell, for example the player can find out his coordinates - Player.X Player.Y Player.Z - could you do for drawer - type LootStartEvent.X LootStartEvent.Y LootStartEvent.Z