Maybe someone will be able to implement?

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
  1. Kill a Bear
  2. Hide inside of the bear
  3. Can not take damage from other players
Oxide has a plugin where if you shoot a dead animal it just gets removed
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
Can you send that? I'm wondering If It's hurtevent or not. Too lazy to test.
Taken from R-AntiGlitch V 1.2 (removed in the later updates)
Code:
function PLUGIN:ModifyDamage(takedamage,damage)
    if(self.Config.AntiWolfAndBearGlitch) then
        if not (tostring(type(damage) ~= "userdata")) or not (tostring(type(takedamage) ~= "userdata")) then
            return
        end
        if(tostring(damage.status) == "IsDead: 2" and tostring(damage.damageTypes) == "damage_bullet: 2") then
            if(damage.victim.idMain.GameObject:GetComponent("BearAI") or damage.victim.idMain.GameObject:GetComponent("WolfAI")) then
                RemoveObject(damage.victim.idMain.GameObject)
            end
        end
    end
end
http://oxidemod.org/plugins/r-antiglitch.627/history
 

Azymok ☏ ✈

Member
Member
Jun 18, 2016
38
0
6
28
Canada
Taken from R-AntiGlitch V 1.2 (removed in the later updates)
Code:
function PLUGIN:ModifyDamage(takedamage,damage)
    if(self.Config.AntiWolfAndBearGlitch) then
        if not (tostring(type(damage) ~= "userdata")) or not (tostring(type(takedamage) ~= "userdata")) then
            return
        end
        if(tostring(damage.status) == "IsDead: 2" and tostring(damage.damageTypes) == "damage_bullet: 2") then
            if(damage.victim.idMain.GameObject:GetComponent("BearAI") or damage.victim.idMain.GameObject:GetComponent("WolfAI")) then
                RemoveObject(damage.victim.idMain.GameObject)
            end
        end
    end
end
http://oxidemod.org/plugins/r-antiglitch.627/history
will adapt to your fashion?already got - in pvp are hiding in the textures