Chat.add is client sidedWelcome - can help make a fix?DonatorRank not working with mute and antispam - case prefixes - or rather the Server.Broadcast - maybe as something to replace the player.SendCommand("chat.add here a text,nick and a prefix");
Chat.add is client sided
that is the message from the server , and the player?Chat.add is client sided
If you do chat.add Server "Hey what's up"that is the message from the server , and the player?
okayIf you do chat.add Server "Hey what's up"
It'll only show for the player who type it.
is it possible to ChatMessage.NewText stick functions? something like this ChatMessage.NewText = "[ ADMIN☨] + acolour + chatmsg"If you do chat.add Server "Hey what's up"
It'll only show for the player who type it.
Maybe, But I'd assume that the chat message is the only thing that will changeis it possible to ChatMessage.NewText stick functions? something like this ChatMessage.NewText = "[ ADMIN☨] + acolour + chatmsg"