new player protection

ggblade

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Aug 14, 2014
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lately i see many ppl joining but alot leaving after a day, and when looking into it it seems its because the main groups raid and kill constantly. if you build a house it gets raided the day after that... so i thought maybe i can give new players a immunity against raiding for a couple of days. so that they atleast have a chance against the more experienced players.
 

DreTaX

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Jun 29, 2014
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At your house.
github.com

.phase

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Jul 29, 2014
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I've thought about this topic. I see two ways of doing it, both with their flaws:

1) If you protect a zone with N4's plugin, that forces the new players to develop in that zone. What happens when they're ready to move out? What if they never want to move out, even after they have crates and crates of guns and explosive? You have given a safe haven to the sharks, or you have created a feeding ground for them; they can just pick off the players when they are doing a move/transport to a new area that is PvP.

2) I suppose you can implement a plugin to track a players total connection time before allowing them to join full PvP, but this can cause problems too. Players who unknowingly waste too much C4 on protected bases may get fed up with your server. The inrush of noobs who can just run around and troll you forever without consequence of getting killed is going to be unbearable. I can imagine a group of sharks having a little guppy tag along and do all the looting/storing of loot.
 

Snake

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Jul 13, 2014
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I've thought about this topic. I see two ways of doing it, both with their flaws:

1) If you protect a zone with N4's plugin, that forces the new players to develop in that zone. What happens when they're ready to move out? What if they never want to move out, even after they have crates and crates of guns and explosive? You have given a safe haven to the sharks, or you have created a feeding ground for them; they can just pick off the players when they are doing a move/transport to a new area that is PvP.

2) I suppose you can implement a plugin to track a players total connection time before allowing them to join full PvP, but this can cause problems too. Players who unknowingly waste too much C4 on protected bases may get fed up with your server. The inrush of noobs who can just run around and troll you forever without consequence of getting killed is going to be unbearable. I can imagine a group of sharks having a little guppy tag along and do all the looting/storing of loot.
Just modify the plugin or create a new one that enables pvp if they shoot/raid too.
 

.phase

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Jul 29, 2014
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Just modify the plugin or create a new one that enables pvp if they shoot/raid too.
You could hold the new player in a protected state until they inflict damage on someone, but that also gives them the first shot. I say this because currently, the only hooks to use that make sense for this is On_PlayerHurt & On_EntityHurt. In other words, you'd have to wait for the new player to draw First Blood. This is a much better scenario, I agree, but you're still left with a new player running around protected wielding a shotgun until he unloads on someones face. xD

Edit:
Also, does this mean that the new player has forfeited their grace period for good once they inflict damage? What if they do it unknowingly, as a total noobie would?
 
  • Agree
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ggblade

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well the way i whas going is a bit different as i see here.

for one, i dont want players to be immortal, everyone dies, its part of the game. i just want a couple of days, (real life days) of raid immunity, onley there buildings, (specidicly building parts, dont want new players put invincible baricades everywhere) so that they can be killed, and lose stuff, but they have a safe haven in there house for a day or 2. it gives ppl the chance to build bigger, atm after about 2 weeks of non wipe, every noob players house is raided every night. new house pops up, next morning its already raided ...

in short:
player still gets dmg
buildings are a few day, unbreakable.
either a command to check if the house is invincible, or it automaticly gives the explosive back.