On_PlayerConnected

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
Method:
On_PlayerConnected

Argument(s):
Fougerite.Player player

Examples:
Python:

Python:
def On_PlayerConnected(self, Player):
Server.Broadcast(Player.Name + " has connected to the server!")
Javascript:
JavaScript:
function On_PlayerConnected(Player) {
Server.Broadcast(Player.Name + " has connected to the server!");
}

C#:
C#:

public void Player_Connect(Fougerite.Player Player)
{
Fougerite.Server ServerObj = Fougerite.Server.GetServer();
ServerObj.Broadcast(Player.Name + " has connetcted to the server!");
}