On_PlayerKilled

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
Method:
On_PlayerKilled

Argument(s):
DeathEvent he

Examples:
Python:
Python:
def On_PlayerKilled(self, DeathEvent):
attacker = DeathEvent.Attacker.Name
victim = DeathEvent.Victim.Name
weapon = DeathEvent.Weapon.Name
Server.BroadcastFrom("DEATHMSG", attacker + " killed " + victim + " with " + weapon)

Javascript:
JavaScript:
function On_PlayerKilled(DeathEvent) {
var attacker = DeathEvent.Attacker.Name;
var victim = DeathEvent.Victim.Name;
var weapon = DeathEvent.WeaponName;
Server.BroadcastFrom("DEATHMSG", attacker + " killed " + victim + " with " + weapon);
}
C#:
C#:

public override void Initialize()
{
Hooks.OnPlayerKilled += PlayerKilled;
}

public override void DeInitialize()
{
Hooks.OnPlayerKilled -= PlayerKilled;
}

public void PlayerKilled(DeathEvent de)
{
Player attacker = (Player) de.Attacker;
Player victim = (Player) de.Victim;
string weapon = de.WeaponName;
Server.GetServer().Broadcast(attacker.Name + " killed " + victim.Name + " with " + weapon);
}