On_PlayerSpawning

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Method:
On_PlayerSpawning

Argument(s):
1: Player player
2: SpawnEvent evt

Examples:

Python:
def On_PlayerSpawning(self, Player, SpawnEvent):
if SpawnEvent.CampUsed:
Logger.Log("Player used bool CampUsed")
return
Player.Message("Select a spawn option..")
JavaScript:
function On_PlayerSpawning(Player, SpawnEvent) {
if (SpawnEvent.CampUsed) {
Logger.Log("Player used a spawn option..");
return;
}
Player.Message("Select a spawn option..");
}


Code:

function On_PlayerSpawning(Player, SpawnEvent)
if (SpawnEvent.CampUsed) then
Logger:Log("Player used a spawn option..")
return
end
Player.Message("Select a spawn option..")
end
 

Assassin

Plugin Developer
Plugin Developer
Apr 9, 2017
190
196
43
26
Iran
Python:
def On_PlayerSpawning(self, Player, SpawnEvent):
i think you forgot to add self
because this code doesn't works without self
 
  • Agree
Reactions: DreTaX