PlayerApprovalEvent

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
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Methods:
C#:
Properties:
C#:
AboutToDeny:bool
ClientConnection:ClientConnection
ConnectionAcceptor:ConnectionAcceptor
ForceAccept:bool
NetworkPlayerApproval:NetworkPlayerApproval
ServerHasPlayer:bool
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
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Decompile Assembly-CSharp and have a look.
Home in about an hour if you can't find it
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
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Australia
C#:
Controllable rootcontrol = PlayerApprovalEvent.ClientConnection.netUser.playerClient.controllable.rootControllable;
I guess this would also do it
C#:
Controllable control = PlayerApprovalEvent.ClientConnection.netUser.playerClient.controllable;
 

Brain

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Dec 29, 2016
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C#:
Controllable rootcontrol = PlayerApprovalEvent.ClientConnection.netUser.playerClient.controllable.rootControllable;
I guess this would also do it
C#:
Controllable control = PlayerApprovalEvent.ClientConnection.netUser.playerClient.controllable;
thank you - I need rootControllable - make your client