hi any one know what this means
Private RPC RecieveNetwork was not sent because a connection to Player Client (60) was not found!
Private RPC RecieveNetwork was not sent because a connection to Player Client (60) was not found!
Currently we are waiting for 1.0.8, that has the fix :/ @mikeci now have this error from RUST++ spamming my server i have 100s of entry of this
[1/25/2015 1:35:17 PM] [Exception] [ Hooks->PlayerKilled | HumanController->OnKilled | Component->SendMessage | TakeDamage->Hurt | HumanBodyTakeDamage->Hurt | TakeDamage->HurtShared | TakeD$
System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0
at Fougerite.Player.FindBySteamID (System.String uid) [0x00000] in <filename unknown>:0
at Fougerite.Server.FindPlayer (System.String s) [0x00000] in <filename unknown>:0
at RustPP.RustPPModule.PlayerKilled (Fougerite.Events.DeathEvent event2) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
hi sorry this is a big ask i know 5+mb log file. could someone have a quick(lol quick) look over it and hopefully i can find out what is killing my server... server dies so often its almost giving me the hump and thinking of stopping the server.
the end f the log doesnt really say server died or anything but the server definitely died at the end of the log.
thanks
[1/29/2015 12:00:11 AM] [Debug] [IronPython] An error occurred in: BuildingRestriction plugin while calling method: On_EntityDeployed
[1/29/2015 12:00:11 AM] [Exception] [ IPPlugin->Invoke | IPPlugin->OnEntityDeployed | Hooks->EntityDeployed | StructureComponentDataBlock->DoAction1 | ItemRepresentation->RunAction | ItemRepresentation->RunServerAction | ItemRepresentation->Action1 | MonoMethod->InternalInvoke | MonoMethod->Invoke | MethodBase->Invoke | #=qaL2AMBCaBLCj4lGSCwjcBVYUs_5vzeQVgu44HVklVYQ=->#=qG_E6hqIvz6NLWQQCT2N5IA== | #=q$NUWz6aT_ypN3cz7K6ce2gVWapiYAlnLPGzKjIUfT2w=->#=qS9ntZNSJqwnPkZv_HZvsug== | NetworkView->OnRPC | NetworkViewBase->#=qpJfiNEhSKsosBj54zW21Bw== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qlGEZiB55BOeKhe33IbTgs3lVmx7rHXWsIFfTvKtNlrQ= | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qIPn628V9gmXGKu9CDwAT4Q== | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qpnen9BDYWb7GIHNeIDM0B2w3_bWY6Y1K7n6fbysAk2U= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qnjPTIXsYLyWun9DHM4QyDdSqTLT$sNaH7rGgebuLUF8= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=q9Ox7MeTma6fxAsTig99GV6twoS8KYKSkq98q3ldn1AU= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qdSwDnRo$f5EQslih94YkOg== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qqJfJJIU5OocEzCry9eP0ew== | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qK4rBLHQlJi1c$9ISNO6Z6w== | InternalHelper->LateUpdate | ]
Microsoft.Scripting.ArgumentTypeException: Multiple targets could match: int(type, IList[Byte]), int(type, object), int(type, Extensible[float])
I can't really see anything else in that log just BuildR flooding.the server still dies even if i dont have building restriction plugin on
BuildingRestrictor, DeathMSG and RustPP at the end.hi sorry this is a big ask i know 5+mb log file. could someone have a quick(lol quick) look over it and hopefully i can find out what is killing my server... server dies so often its almost giving me the hump and thinking of stopping the server.
the end f the log doesnt really say server died or anything but the server definitely died at the end of the log.
thanks
That happens when the server dies and players become null.BuildingRestrictor, DeathMSG and RustPP at the end.
It can also spam the console and make the server become behaving weird (e.g. Players, Animals, Buildings become invisible)Private RPC RecieveNetwork was not sent because a connection to Player Client