Server spamm

maughanorama

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Member
Nov 27, 2014
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hi any one know what this means

Private RPC RecieveNetwork was not sent because a connection to Player Client (60) was not found!
 

maughanorama

Member
Member
Nov 27, 2014
181
10
18
50
i now have this error from RUST++ spamming my server i have 100s of entry of this
[1/25/2015 1:35:17 PM] [Exception] [ Hooks->PlayerKilled | HumanController->OnKilled | Component->SendMessage | TakeDamage->Hurt | HumanBodyTakeDamage->Hurt | TakeDamage->HurtShared | TakeD$
System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0
at Fougerite.Player.FindBySteamID (System.String uid) [0x00000] in <filename unknown>:0
at Fougerite.Server.FindPlayer (System.String s) [0x00000] in <filename unknown>:0
at RustPP.RustPPModule.PlayerKilled (Fougerite.Events.DeathEvent event2) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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At your house.
github.com
i now have this error from RUST++ spamming my server i have 100s of entry of this
[1/25/2015 1:35:17 PM] [Exception] [ Hooks->PlayerKilled | HumanController->OnKilled | Component->SendMessage | TakeDamage->Hurt | HumanBodyTakeDamage->Hurt | TakeDamage->HurtShared | TakeD$
System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0
at Fougerite.Player.FindBySteamID (System.String uid) [0x00000] in <filename unknown>:0
at Fougerite.Server.FindPlayer (System.String s) [0x00000] in <filename unknown>:0
at RustPP.RustPPModule.PlayerKilled (Fougerite.Events.DeathEvent event2) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
at (wrapper delegate-invoke) Fougerite.Hooks/KillHandlerDelegate:invoke_void__this___DeathEvent (Fougerite.Events.DeathEvent)
Currently we are waiting for 1.0.8, that has the fix :/ @mikec
 

maughanorama

Member
Member
Nov 27, 2014
181
10
18
50
hi sorry this is a big ask i know 5+mb log file. could someone have a quick(lol quick) look over it and hopefully i can find out what is killing my server... server dies so often its almost giving me the hump and thinking of stopping the server.

the end f the log doesnt really say server died or anything but the server definitely died at the end of the log.

thanks
 

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Last edited:

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
hi sorry this is a big ask i know 5+mb log file. could someone have a quick(lol quick) look over it and hopefully i can find out what is killing my server... server dies so often its almost giving me the hump and thinking of stopping the server.

the end f the log doesnt really say server died or anything but the server definitely died at the end of the log.

thanks
Code:
[1/29/2015 12:00:11 AM] [Debug] [IronPython] An error occurred in: BuildingRestriction plugin while calling method: On_EntityDeployed
[1/29/2015 12:00:11 AM] [Exception] [ IPPlugin->Invoke | IPPlugin->OnEntityDeployed | Hooks->EntityDeployed | StructureComponentDataBlock->DoAction1 | ItemRepresentation->RunAction | ItemRepresentation->RunServerAction | ItemRepresentation->Action1 | MonoMethod->InternalInvoke | MonoMethod->Invoke | MethodBase->Invoke | #=qaL2AMBCaBLCj4lGSCwjcBVYUs_5vzeQVgu44HVklVYQ=->#=qG_E6hqIvz6NLWQQCT2N5IA== | #=q$NUWz6aT_ypN3cz7K6ce2gVWapiYAlnLPGzKjIUfT2w=->#=qS9ntZNSJqwnPkZv_HZvsug== | NetworkView->OnRPC | NetworkViewBase->#=qpJfiNEhSKsosBj54zW21Bw== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qlGEZiB55BOeKhe33IbTgs3lVmx7rHXWsIFfTvKtNlrQ= | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qIPn628V9gmXGKu9CDwAT4Q== | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qpnen9BDYWb7GIHNeIDM0B2w3_bWY6Y1K7n6fbysAk2U= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qnjPTIXsYLyWun9DHM4QyDdSqTLT$sNaH7rGgebuLUF8= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=q9Ox7MeTma6fxAsTig99GV6twoS8KYKSkq98q3ldn1AU= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qdSwDnRo$f5EQslih94YkOg== | #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=->#=qqJfJJIU5OocEzCry9eP0ew== | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qK4rBLHQlJi1c$9ISNO6Z6w== | InternalHelper->LateUpdate | ]
Microsoft.Scripting.ArgumentTypeException: Multiple targets could match: int(type, IList[Byte]), int(type, object), int(type, Extensible[float])
@Jakkee
 

Snake

Moderator
Moderator
Jul 13, 2014
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174
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hi sorry this is a big ask i know 5+mb log file. could someone have a quick(lol quick) look over it and hopefully i can find out what is killing my server... server dies so often its almost giving me the hump and thinking of stopping the server.

the end f the log doesnt really say server died or anything but the server definitely died at the end of the log.

thanks
BuildingRestrictor, DeathMSG and RustPP at the end.
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
28
Parts Unknown
I know this thread is old, but I'm also sometimes getting

Private RPC RecieveNetwork was not sent because a connection to Player Client
It can also spam the console and make the server become behaving weird (e.g. Players, Animals, Buildings become invisible)