Yes, i remember it. Is it possible to optimize the detection by increasing the wait time of 3,5 seconds in order to prevent false positives? Or maybe dropping them 2 times?
Read the rest of this update entry...
- Added an Option to remove the player's sleeper from the ground if he was banned during the test or disconnected. (To make sure nobody will loot his body)
I can add an option later to make It increaseable, but I fear that dropping the player two times again would cause the same thing.Yes, i remember it. Is it possible to optimize the detection by increasing the wait time of 3,5 seconds in order to prevent false positives? Or maybe dropping them 2 times?
When compiling get error - how to fix?will do
wrong section to post but the answer is:When compiling get error - how to fix?
A mismatch between the processor architecture of the project "MSIL", the construction of which is performed, and the processor architecture of the reference "Fougerite", "x86". This mismatch may cause errors at run time. Try to change the target processor architecture for the project using the configuration Manager to align the processor architecture for the project and references, or use a dependency on references with a processor architecture corresponding to the target processor architecture of the project. AdvancedTester
Thankswrong section to post but the answer is:
- In the Solution Explorer (Right had side) Right click your plugin -> Properties
- Go to build tab
- Change Platform target from Any (Or x86) to x64
I think the latest Fougerite had a shit compile configuration.wrong section to post but the answer is:
- In the Solution Explorer (Right had side) Right click your plugin -> Properties
- Go to build tab
- Change Platform target from Any (Or x86) to x64
Hey Dudes !I think the latest Fougerite had a shit compile configuration.
If your players can't read there's really not much you can do about itHey Dudes !
I like AdvancedTester very much, but i have one problem.
Sometimes the players did not read , and they press a wrong key.
E.g the player should press F2, but in panic he press f3. Now he get banned for movement, even he is a legit player. Is there something we can do ?
GreetZ
GhosT
how? sryUse the DLLS from Prepatched_AssemblyDLLwithULink
Read the rest of this update entry...
- Added a new config option to disable F2/F5/Insert warning
- Code Fixes
- /recoiltest fix (I think)
- https://github.com/dretax/AdvancedTester/commit/3e3e3db9363c4dad7445e619ed6396434481f76d