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Approved AdvancedTester (RecoilTest/JumpTest) 1.6.4

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tarynkelley

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Yes, i remember it. Is it possible to optimize the detection by increasing the wait time of 3,5 seconds in order to prevent false positives? Or maybe dropping them 2 times?
 

DreTaX

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Yes, i remember it. Is it possible to optimize the detection by increasing the wait time of 3,5 seconds in order to prevent false positives? Or maybe dropping them 2 times?
I can add an option later to make It increaseable, but I fear that dropping the player two times again would cause the same thing.
 

tarynkelley

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The manual /recoiltest does not give you ammo when you shoot because a check for DataStore.GetInstance().ContainsKey("RecoilTest", id) is missing on "OnShoot"

Also I suggest to remove the messages that you have to reload your Weapon, since this is not necessary anymore for the Manual test and Autotest.
 

Azymok ☏ ✈

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When compiling get error - how to fix?

A mismatch between the processor architecture of the project "MSIL", the construction of which is performed, and the processor architecture of the reference "Fougerite", "x86". This mismatch may cause errors at run time. Try to change the target processor architecture for the project using the configuration Manager to align the processor architecture for the project and references, or use a dependency on references with a processor architecture corresponding to the target processor architecture of the project. AdvancedTester
 

Jakkee

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When compiling get error - how to fix?

A mismatch between the processor architecture of the project "MSIL", the construction of which is performed, and the processor architecture of the reference "Fougerite", "x86". This mismatch may cause errors at run time. Try to change the target processor architecture for the project using the configuration Manager to align the processor architecture for the project and references, or use a dependency on references with a processor architecture corresponding to the target processor architecture of the project. AdvancedTester
wrong section to post but the answer is:
- In the Solution Explorer (Right had side) Right click your plugin -> Properties
- Go to build tab
- Change Platform target from Any (Or x86) to x64
 

DreTaX

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wrong section to post but the answer is:
- In the Solution Explorer (Right had side) Right click your plugin -> Properties
- Go to build tab
- Change Platform target from Any (Or x86) to x64
I think the latest Fougerite had a shit compile configuration.
 

McRustReloaded

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I think the latest Fougerite had a shit compile configuration.
Hey Dudes !

I like AdvancedTester very much, but i have one problem.
Sometimes the players did not read , and they press a wrong key.
E.g the player should press F2, but in panic he press f3. Now he get banned for movement, even he is a legit player. Is there something we can do ?

GreetZ
GhosT
 

tarynkelley

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Nov 14, 2015
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Hey Dudes !

I like AdvancedTester very much, but i have one problem.
Sometimes the players did not read , and they press a wrong key.
E.g the player should press F2, but in panic he press f3. Now he get banned for movement, even he is a legit player. Is there something we can do ?

GreetZ
GhosT
If your players can't read there's really not much you can do about it ;) Maybe to also PopUp the message.

If a player presses F3, nothing will happen. Only when he presses hackmenu keys.
 

Saeid Alpha

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when i fatest a player . first section is recoil test. whatever player has shoot but recoil test timed out and player got ban.
why?
 

tarynkelley

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/recoiltest is not manually anymore?

I start it with recoiltest, get a weapon, I shoot like 4 shoots and my weapon disappears and I get the console error:

ShootEvent Error: System.Collections.Generic.KeyNotFoundException: The given key
was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt64,System.Collections.Ge
neric.Dictionary`2[System.String,System.Object]].get_Item (UInt64 key) [0x00000]
in <filename unknown>:0
at AdvancedTester.AdvancedTester.OnShoot (Fougerite.Events.ShootEvent shooteve
nt) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/ShootEventDelegate:invoke_void__t
his___ShootEvent (Fougerite.Events.ShootEvent)
at Fougerite.Hooks.ShootEvent (.BulletWeaponDataBlock db, UnityEngine.GameObje
ct obj2, .ItemRepresentation rep, uLink.NetworkMessageInfo& info, IBulletWeaponI
tem bwi) [0x00000] in <filename unknown>:0