- Fougerite Compatibility
- All Versions
- Plugin's Engine
- C# (Modules)
Permissions and groups system, basically works to give a player or a group permission.
GitHub: https://github.com/NOV4DR0N3/Fougerite---Plugins/tree/master/PermissionsManager
Commands for administrators:
pex.grant user <playerName> <permission> - to add a permission to the player.
pex.grant <group> <permission> - to add a group permission.
pex.revoke user <playerName> <permission> - to remove a player permission.
pex.revoke group <group> <permission> - to remove a group permission.
pex.group add <group> - to create a group.
pex.group rem <group> - to delete a group.
pex.group user <playerName> <group> - add a player to the group.
pex.group ruser <playerName> <group> - remove player from group.
Developer References
Reference: Check if you have permission
Data : PermissionsManager V1.0.0
Data: PermissionsManager V1.0.3
GitHub: https://github.com/NOV4DR0N3/Fougerite---Plugins/tree/master/PermissionsManager
Commands for administrators:
pex.grant user <playerName> <permission> - to add a permission to the player.
pex.grant <group> <permission> - to add a group permission.
pex.revoke user <playerName> <permission> - to remove a player permission.
pex.revoke group <group> <permission> - to remove a group permission.
pex.group add <group> - to create a group.
pex.group rem <group> - to delete a group.
pex.group user <playerName> <group> - add a player to the group.
pex.group ruser <playerName> <group> - remove player from group.
Developer References
Reference: Check if you have permission
C#:
if(!PermissionModule.hasPermission(player.UID, "tests")) { return; } // Not Permission
C#:
if(grantPermission(0, "groupName", "pex v1.0.3"))
{
permission successfully granted to group groupName.
}
C#:
if(grantPermission(76561197960579533, "pex v1.0.3", null))
{
// permission successfully granted.
}
Code:
if(revokePermission(0, "groupName", "pex v1.0.3"))
{
Successfully revoked group permission gruoupName!
}
Code:
if(revokePermission(76561197960579533, "pex v1.0.3", null))
{
permission successfully revoked!
}
C#:
if(PermissionModule.addPlayerGroup(player.UID, "groupTest") { return; } // Add player to group
C#:
if(PermissionModule.remPlayerGroup(player.UID, "groupTest") { return; } // Remove player from group
Data: PermissionsManager V1.0.3