Change Respawn Delay Time of Resources in Server Very Easy!
[Settings]
RespawnTime=120
#i changed it to 500 and it tooks 80second to Respawn!so 120 must be 18second
** NOTE **
If You Want to See how much seconds it takes to respawn resource!go to source code and remove # from lines 26 & 27...
This Plugin logs some admin abuses like:
-Gathering with Uber Hatchet
-Killing Animals with Uber Hatchet
-Destroy Entities with Uber Hatchet
-Killing/Hurting Players With Uber Hatchet
so you can control your admins and their power
def On_PlayerGathering(self, Player, GatherEvent):
if Player.Inventory.InternalInventory.activeItem is not None:
toolname = Player.Inventory.InternalInventory.activeItem.name
if toolname == "Uber Hatchet":
Plugin.Log("AbuseLog", GatherEvent.Player.Name...
Hi
Problem 1:
if GatherEvent.???== "Uber Hatchet":
what i should use instead of ??? ! ? i used WeaponName,weaponname and Weaponname but none of these worked!
Problem 2:
Uber Hunting Bow is not registered as weapon in the plugin! also in DeathMessage Plugin Uber Hunting Bow Shows as Hunting Bow...
drop ++ is for all AirDrops in server,
i want to have AirDrop and AirStrike both in server,
so there must a way to
World. airdropAt(hitlocation)
remove.airdrop.drops
Then activate timer
Hi, first see these videos to know what i mean with AirStrike!
i used this code to make an explode in where admin ls looking too:
class Strike:
def On_Command(self, Player, cmd, args):
if cmd == "strike":
if Player.Admin or Player.Moderator:
hit =...
Hi
if u try to block crafting of item in Py you will have this bug in your server:
then if u reconnect nothing solved and u need to close game and open it!
the code is this:
def On_Crafting(self, CraftingEvent):
if CraftingEvent.ResultItem.name == "everything"...
[A]mirHosein submitted a new resource:
AniamlDeath MSG - This plugin shows who kills what type of animal in server chat!
Read more about this resource...
if you want to remove an animal death message like boar! you must do this in the code
# elif HurtEvent.Victim.Name == "Boar":
#Server.Broadcast(HurtEvent.Attacker.Name + " Killed a[color red] Pig!")
# return
that means you must add # to first 3 lines those are for...
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