Theres no player being checked in that function.
Thats why you are getting null errors
PlayerClient.GetLocalPlayer() Needs to be a playersclient.
E.G:
On_PlayerConnected(Player player, etc)
player.PlayerClient.rootcontrollable.etc..
Probably throwing null because there is no player yet (Still connecting).
Try:
var obj = PlayerClient?.GetLocalPlayer()?.rootControllable?.gameObject?? null
if (obj != null)
{
//Not null
}
Yeah i'm from Perth haha.
Theres no built in premission system like oxide, The closet to it is using Rust++ admin/mod flags.
Or you can use DonatorRank for VIP type stuff
Why are you using EAC?
RustBuster is better.
Anyway, If it's not unbanning using a command then stop your server and edit the bans list ServerFolder/Save/EAC/ remove the ip/SteamID you want unbanned then start the server
Most likely you do not have the 3 ports open. Make another thread in the correct section if you still can not get it Too work.
Post here if you've fixed it
Like your editor can not open it?
Also AuthAllow can't be ported over to oxide because oxide doesn't have the hook needed and will never add the hook (Ask the devs all you like). RustBuster only works on Fougerite servers.
Just wondering, What makes you prefer oxide over fougerite?
- On_ClientQuit / ForceQuit
- On_ClientDisconnect
- On_ClientConnecting / ClientConnected
Maybe some hook that goes every second? (On_Frame?) Could be useful to update some info
- On_Attack/Kill/Death
Moved thread to appropriate section.
Also this is the .bat I use
@echo off
rust_server.exe -batchmode -hostname "HOSTNAME" -maxplayers 75 -port 28015 -datadir "serverdata/" -ip 127.0.0.1
You don't need to use a cracked server, Use original steam server and use the AuthAllow.py plugin to allow...
That would be just textures. So if we can send new objects like weapons and sounds I can't see why we can't send world textures.
But that will be awhile away.
Also if you can't play Rust on lowest settings then I don't think rust is for you, but you can play on a lower resolution (Full screen)...
My vote is on C# cs
Just as easy as Python, As fast as C# just without the compiling.
I've always wanted to stream loading music and change the connecting/loading screen to something better
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.