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  1. K

    Help plzzzzz

    I help if rust does not work
  2. K

    Help plzzzzz

  3. K

    Custom craft recipes

    To make it very easy - I already made myself
  4. K

    Custom craft recipes

    Laziness here) - no one here can not do a guide on compiling the kernel - not to mention plug-ins
  5. K

    What am I doing wrong?

    I then have to get together to change something - what changes can I talk about, if this does not happen? Though it's all the same - if not someone does not want to record the video guide on complete assembly before working condition
  6. K

    What am I doing wrong?

    I generally did not edit anything in it - why can not someone remove the assembly guide?
  7. K

    What am I doing wrong?

    I didn't edit the source code - I downloaded and did everything according to the instructions
  8. K

    What am I doing wrong?

    What am I doing wrong?
  9. K

    Some Idea for RustBuster

    What kind of cheat?
  10. K

    json

    Newtonsoft is not compatible with rust legacy server
  11. K

    Solved json

    Give an example of parsing json
  12. K

    Error Hooks.OnResearch

    I want to say that if you use this code private void Hooks_OnResearch(Fougerite.Events.ResearchEvent re) { re.Cancel(); } The subject wakes studied, but the player wakes notified that the subject studied and inventory of wakes removed Research Kit 1
  13. K

    Error Hooks.OnResearch

    I do not understand something - I've already said that a bug in the hook: He does not miss the study, but the SMS is climbing + takes the set to study
  14. K

    Error Hooks.OnResearch

    1.5.5
  15. K

    Error Hooks.OnResearch

    I added the return already - there is still an inscription - the сraft is successfully studied and the Research Kit 1 - the method with the issuance of the new one is not suitable because the Research Kit 1 can be charged from 1 to 3 uses - well, or it could be a Recycle Kit 1
  16. K

    Error Hooks.OnResearch

    I showed you the same complete code ... public override void Initialize() { Fougerite.Hooks.OnResearch += OnResearch; } public override void DeInitialize() { Fougerite.Hooks.OnResearch -= OnResearch; } public void OnResearch(ResearchEvent re)...
  17. K

    Error Hooks.OnResearch

    Bug and that in the hook is not checked whether the study was canceled - still writes a message + takes the item
  18. K

    Error Hooks.OnResearch

    Because the players will get confused - I have a changed craft craft, when people want to learn craft paper they write in the chat that "you have successfully studied the recipe of paper", although it is forbidden
  19. K

    Error Hooks.OnResearch

    Well, if the player had a set for several uses? Yes and anyway, the report of a successful study comes
  20. K

    Error Hooks.OnResearch

    I used this code public override void Initialize() { Hooks.OnResearch += Hooks_OnResearch; } private void Hooks_OnResearch(ResearchEvent re) { re.Cancel(); } In the end, I get such a picture - the study does NOT appear in the crafts menu, but the...