I then have to get together to change something - what changes can I talk about, if this does not happen? Though it's all the same - if not someone does not want to record the video guide on complete assembly before working condition
I want to say that if you use this code
private void Hooks_OnResearch(Fougerite.Events.ResearchEvent re)
{
re.Cancel();
}
The subject wakes studied, but the player wakes notified that the subject studied and inventory of wakes removed Research Kit 1
I added the return already - there is still an inscription - the сraft is successfully studied and the Research Kit 1 - the method with the issuance of the new one is not suitable because the Research Kit 1 can be charged from 1 to 3 uses - well, or it could be a Recycle Kit 1
I showed you the same complete code ...
public override void Initialize()
{
Fougerite.Hooks.OnResearch += OnResearch;
}
public override void DeInitialize()
{
Fougerite.Hooks.OnResearch -= OnResearch;
}
public void OnResearch(ResearchEvent re)...
Because the players will get confused - I have a changed craft craft, when people want to learn craft paper they write in the chat that "you have successfully studied the recipe of paper", although it is forbidden
I used this code
public override void Initialize()
{
Hooks.OnResearch += Hooks_OnResearch;
}
private void Hooks_OnResearch(ResearchEvent re)
{
re.Cancel();
}
In the end, I get such a picture - the study does NOT appear in the crafts menu, but the...
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