And they did not discover something new ...
public static void PerResearch(ResearchEvent re)
{
IniParser Settings = new IniParser(Path.Combine(Loader.Folder + "\\item", re.ItemName + ".ac"));
if (Settings.GetSetting(re.ItemName, "isResearchable") == "false")...
We need to find a way to protect, and not take away from players one of the possibilities - let's all forbid, so that there was nothing to grow at all - you need to look for a way to fix it not in this way
I think it's not suitable - I found a way to catch such a cheater, but for this I need to replace the code in IMeleeWeaponItem - but I do not understand how to unpack Assembly-CSharp
The fact is that these trees can not be defined as Gameobject - that's the mistake - that's what trees
And where did you get ResourceItemDataBlock.Ident.name?
Listen, do not you know how to add 1 line with the activation of the function in Assembly-CSharp? - then I can complete the anti-cheat and put it here for those who can not or do not want to use RustBuster
Is there a hook that checks the item was added to the inventory of the player? It was in the inventory, not in the box and so on - P.S came out a new cheat on the server ddos + Suber Bow
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