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  1. Jakkee

    Approved DeathMSG

    The only error in that log.
  2. Jakkee

    Approved DonatorRank

    The errors are Jint (Magma) Errors, So unless you put the .py files in the magma folder then you still have the javascript files in the magma folder.
  3. Jakkee

    NullReferenceException on Entity.Destroy()

    Output.log NullReferenceException: Object reference not set to an instance of an object at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.ActivateImmediatelyUnchecked () [0x00000] in <filename unknown>:0 at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.OnQueue () [0x00000] in...
  4. Jakkee

    Approved DonatorRank

    Or Maybe he forgot to remove outdated plugins from the Magma Folder and causes an error because of them clashing
  5. Jakkee

    Important Lag then Random Crashes - Console Spam

    No idea, But it could be a rust error or host error?
  6. Jakkee

    Important Lag then Random Crashes - Console Spam

    I found this in the error.log. rust_server.exe caused an Access Violation (0xc0000005) in module rust_server.exe at 0023:0052434f Maybe this has something to do with the crash?
  7. Jakkee

    auto doors

    Thats always good! xD
  8. Jakkee

    auto doors

    Super simple door owner lookup, If you try to open a door it will tell you the owners name unless you are the owner.
  9. Jakkee

    auto doors

    atm just shutting a door, i'll type up a quick door owner look up unless someone beats me too it :P
  10. Jakkee

    NPC's Drop loot bags

    Now released: NpcLoot [/SPOILER]
  11. Jakkee

    Approved NPC's Location?

    Getting an NPC's location either as Vector or X, Y, Z would be handy as I was looking at spawning a loot bag when non rad animals were killed rather than doing Raycasting. Could be used for other things such as finding the distance between the player and NPC (AntiCheat).
  12. Jakkee

    auto doors

    You forgot to import UnityEngine. also with UnityEngine imported, it finds the door. The bad news, it finds the door as None. https://github.com/dretax/Python-Plugins/blob/master/AutoDoorCloser/AutoDoorCloser.py#L104
  13. Jakkee

    Approved TpFriend

    DeathMSG's System.NullReferenceException: Object reference not set to an instance of an object might be from NPC's killing players. Multiple targets could match: int(type, IList[Byte]), int(type, object), int(type, Extensible[float]) Might be from int("String", int). E.G...
  14. Jakkee

    auto doors

    [1/30/2015 8:41:58 PM] [Debug] [IronPython] An error occurred in: AutoDoorCloser plugin while calling method: AutoCloserCallback [1/30/2015 8:41:58 PM] [Exception] [ IPPlugin->Invoke | IPPlugin->OnTimerCB | IPTimedEvent->_timer_Elapsed | Timer->Callback | ] System.InvalidCastException: Cannot...
  15. Jakkee

    auto doors

    Nothing happens when I remove the line, The plugin still works as normal
  16. Jakkee

    auto doors

    Yeah, You could do if DoorUseEvent.Open = True: else: return?
  17. Jakkee

    auto doors

    This doesn't matter right now, But when closing a door it will start the timer
  18. Jakkee

    auto doors

    Error lies here https://github.com/dretax/Python-Plugins/blob/master/AutoDoorCloser/AutoDoorCloser.py#L95
  19. Jakkee

    auto doors

    This works, But the door doesn't close. __author__ = 'DreTaX' __version__ = '1.0' import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite import re """ Class """ DStable = "DoorCloser" class AutoDoorCloser: bd = None def On_PluginInit(self): self.bd =...
  20. Jakkee

    auto doors

    Entity's do not have Entity.Location Its Entity.X, Entity.Y, Entity.Z :P