I'm still running on 1.4.0 because of Issues with the Loom Class
http://fougerite.com/threads/fougerite-official.348/page-26#post-9245
I'm pretty conservative concerning Fougerite updates. For me the proper functionality is the most important. That's why I test the new Fougerite Versions first...
No, I never tried the combination of Wine + Rust Legacy. Isn't equinoxgamer's legacy server running on linux? Or are you using a Windows KVM container on it?
I noticed it only runs with the latest Fougerite and Rust++ Version?
[5/18/2016 12:32:05 AM] [Error] PlayerDisconnectedEvent Error System.IO.FileNotFoundException: Could not load file or assembly 'RustPP, Version=1.1.7.9, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File...
The Shutdown Timer stops at the end of the countdown and then nothing happens anymore.
https://sendvid.com/oqbbju86
I also set debug=true in the Fougerite.cfg but I don't get any error message.
Is putting all in Loom.QueueOnMainThread(() maybe not the best idea...
tarynkelley submitted a new resource:
Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.3 Prepatched
Read more about this resource...
Official code? You mean a VAC secure?
I'm running my server as an official Steam Server with VAC activated + AuthAllow plugin. It even shows up in the Steam Rust Legacy Ingame Server Browser.
I noticed that most rust server list sites always show only the amount of active steam players but not cracked players.
For example when using: http://rust-servers.net/
Is there any way to fix that? How they get these information? Via RCON?
I notice that on my cracked server there are many totally different players from different locations having all the same SteamID by LumaEmu: 76561197960266962. Since I decided to ban this ID, no one of them can join.
I always was thinking that LumaEmu generates unique IDs.
Anyone noticed this too?
I even get the message when I write my own Loom Kick Function and execute it from the thread.
public void Kick(Player pl)
{
try
{
if (Util.GetUtil().CurrentWorkingThreadID != Util.GetUtil().MainThreadID)
{...
/hg entity - Enter entitymode. Shoot chests, and walls. Shooting chests will add them to a list, so they can have random items. Shooting walls will add the wall to a list, so when hungergames start it will break it. (REQUIRED!)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.