Search results

  1. tarynkelley

    Approved DestroySystem

    Did you modify the script? Line 58 does not contain any OnCommand method. OnCommand is at Line 181
  2. tarynkelley

    Approved Equinox Anti-Cheat (EAC)

    I'm still running on 1.4.0 because of Issues with the Loom Class http://fougerite.com/threads/fougerite-official.348/page-26#post-9245 I'm pretty conservative concerning Fougerite updates. For me the proper functionality is the most important. That's why I test the new Fougerite Versions first...
  3. tarynkelley

    Fougerite Official

    No, I never tried the combination of Wine + Rust Legacy. Isn't equinoxgamer's legacy server running on linux? Or are you using a Windows KVM container on it?
  4. tarynkelley

    Approved Equinox Anti-Cheat (EAC)

    I noticed it only runs with the latest Fougerite and Rust++ Version? [5/18/2016 12:32:05 AM] [Error] PlayerDisconnectedEvent Error System.IO.FileNotFoundException: Could not load file or assembly 'RustPP, Version=1.1.7.9, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File...
  5. tarynkelley

    Fougerite Official

    What does it do with Linux and Wine?
  6. tarynkelley

    Fougerite Official

    Maybe its not so graceful on linux but on windows it does this:
  7. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley updated Rust Legacy Server + Fougerite with a new update entry: Rust Legacy Server + Fougerite Read the rest of this update entry...
  8. tarynkelley

    Fougerite Official

    What does invoke "RECEIVED SHUT DOWN REQUEST" except CTRL+C ? This seems for me to be the most graceful shutdown.
  9. tarynkelley

    Fougerite Official

    The Shutdown Timer stops at the end of the countdown and then nothing happens anymore. https://sendvid.com/oqbbju86 I also set debug=true in the Fougerite.cfg but I don't get any error message. Is putting all in Loom.QueueOnMainThread(() maybe not the best idea...
  10. tarynkelley

    Approved Rust Legacy Server + Fougerite [Deleted]

    tarynkelley submitted a new resource: Rust Legacy Server + Fougerite - Rust Legacy Server with Fougerite 1.4.3 Prepatched Read more about this resource...
  11. tarynkelley

    Fougerite Official

    [5/17/2016 2:52:03 PM] [Error] PlayerConnectedEvent Error System.MissingMethodException: Method not found: 'Fougerite.Player.Disconnect'. at RustPP.RustPPModule.PlayerConnect (Fougerite.Player player) [0x00000] in <filename unknown>:0 at Fougerite.Hooks.PlayerConnect (.NetUser user)...
  12. tarynkelley

    Approved AAscii (ANA, AKA IllegalName)

    It was set to 32 when the problems occurred.
  13. tarynkelley

    Server Browser / Rust Server List shows wrong amount of players

    Official code? You mean a VAC secure? I'm running my server as an official Steam Server with VAC activated + AuthAllow plugin. It even shows up in the Steam Rust Legacy Ingame Server Browser.
  14. tarynkelley

    Server Browser / Rust Server List shows wrong amount of players

    I noticed that most rust server list sites always show only the amount of active steam players but not cracked players. For example when using: http://rust-servers.net/ Is there any way to fix that? How they get these information? Via RCON?
  15. tarynkelley

    Many Players with same SteamID 76561197960266962

    It so easy to spoof your MAC-address ;)
  16. tarynkelley

    TDM W.I.P

    How do players distinct from each other if they are T or CT? Unfortunately there are no skins for Rust to make players look like Team1 or Team2.
  17. tarynkelley

    Many Players with same SteamID 76561197960266962

    I notice that on my cracked server there are many totally different players from different locations having all the same SteamID by LumaEmu: 76561197960266962. Since I decided to ban this ID, no one of them can join. I always was thinking that LumaEmu generates unique IDs. Anyone noticed this too?
  18. tarynkelley

    Solved C# Plugin - Random Crash with threading

    Loom works without problems outside of the thread. E.g. else if ((cmd == "kicktest") && Player.Admin) { Kick(Player); } Works fine.
  19. tarynkelley

    Solved C# Plugin - Random Crash with threading

    I even get the message when I write my own Loom Kick Function and execute it from the thread. public void Kick(Player pl) { try { if (Util.GetUtil().CurrentWorkingThreadID != Util.GetUtil().MainThreadID) {...
  20. tarynkelley

    Approved HungerGames

    /hg entity - Enter entitymode. Shoot chests, and walls. Shooting chests will add them to a list, so they can have random items. Shooting walls will add the wall to a list, so when hungergames start it will break it. (REQUIRED!)