I noticed that you cannot harm yourself as a normal player in a PVP OFF area. (e.g. no fall damage) Is there any way to change that?
I tried to modify it by myself, I used 3 different decompilers but the sourcecode was never completely properly. Is it possible that you release the source code?
Getting these errors:
[5/7/2016 10:16:03 PM] [Debug] Spawn Method error: System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Entity..ctor (System.Object Obj) [0x00000] in <filename unknown>:0
at Fougerite.World.Spawn (System.String prefab...
This plugin is working good but our stupid Unity FindObjectsOfType System Timers bug will let the server crash.
========== OUTPUTING STACK TRACE ==================
(0x003833B0) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x27f90
(0x004D248E)...
Yes I'm missing something like:
AllowModeratorsToKill=TRUE
I decompiled the plugin and saw that AllowAdminsToKill=TRUE is never being used. Is that true?
Is there any chance to implement something like a Test Zone / Staff Zone where players cannot kill Admins/Moderators but Admins/Moderator can kill players?
There is a paramenter in Rust++:
autosave_enabled=true
autosave_interval=600000
So the autosave interval is by Rust itself?
Will try it the next time when it doesn't save. I remember the time before in that situation the server crashed because of the saving.
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