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  1. tarynkelley

    Fougerite Official

    Did you test by yourself if wallhack is possible? They are probably using ceiling hacks (dizzy).
  2. tarynkelley

    Auto-Restarter

    You are missing the parameter -silent-crashes otherwise the server will crash with a crash message popup window but still continue to run.
  3. tarynkelley

    Approved Restriction Zones

    I noticed that you cannot harm yourself as a normal player in a PVP OFF area. (e.g. no fall damage) Is there any way to change that? I tried to modify it by myself, I used 3 different decompilers but the sourcecode was never completely properly. Is it possible that you release the source code?
  4. tarynkelley

    Approved HungerGames

    So all settings in the python file regarding distance always mean the radius seen from the middle point?
  5. tarynkelley

    Approved HungerGames

    Getting these errors: [5/7/2016 10:16:03 PM] [Debug] Spawn Method error: System.NullReferenceException: Object reference not set to an instance of an object at Fougerite.Entity..ctor (System.Object Obj) [0x00000] in <filename unknown>:0 at Fougerite.World.Spawn (System.String prefab...
  6. tarynkelley

    Approved Restriction Zones

    Working perfectly. Thanks a lot.
  7. tarynkelley

    Approved Restriction Zones

    I'm pretty sure its simply Player.Moderator
  8. tarynkelley

    Approved Restriction Zones

    Working good. The only feature missing would be AllowModeratorsToKill=TRUE/FALSE, but maybe i manage it to implement it by myself.
  9. tarynkelley

    Analyzation of the Thread Crashes

    Found this, dont know if it can help: http://forum.unity3d.com/threads/how-can-i-make-a-c-method-wait-a-number-of-seconds.61011/
  10. tarynkelley

    Solved sleepers time.

    This plugin is working good but our stupid Unity FindObjectsOfType System Timers bug will let the server crash. ========== OUTPUTING STACK TRACE ================== (0x003833B0) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x27f90 (0x004D248E)...
  11. tarynkelley

    Solved sleepers time.

    Is this a .Net Framework 4.0 project? At least the decompiler tells me this.
  12. tarynkelley

    Approved Restriction Zones

    Yes I'm missing something like: AllowModeratorsToKill=TRUE I decompiled the plugin and saw that AllowAdminsToKill=TRUE is never being used. Is that true?
  13. tarynkelley

    Approved Restriction Zones

    Is there any chance to implement something like a Test Zone / Staff Zone where players cannot kill Admins/Moderators but Admins/Moderator can kill players?
  14. tarynkelley

    Approved Welcome Message

    Notice(string icon, string text, float duration):void http://fougerite.com/wiki/player/
  15. tarynkelley

    Approved Clans

    Simply set in the config: Spaces=1
  16. tarynkelley

    Approved HungerGames

    Is it possible to empty the chests / boxes and clean the loot sacks when the game is finished?
  17. tarynkelley

    Solved bug chat tag

    Are you using super old Premade Fougerite Version 1.0.8? This cannot work with newer plugins. Get 1.4.1
  18. tarynkelley

    Approved AAscii (ANA, AKA IllegalName)

    I noticed that AAscii renames players although their names are perfectly fine. Specially since I use the Clans plugin
  19. tarynkelley

    Approved BuildingRestriction

    Is it possible to make building restrictions only for specific areas?
  20. tarynkelley

    Rust++ stops autosaving

    There is a paramenter in Rust++: autosave_enabled=true autosave_interval=600000 So the autosave interval is by Rust itself? Will try it the next time when it doesn't save. I remember the time before in that situation the server crashed because of the saving.